Server Information
Everything about MU World in one place: rates, resets, VIP, commands, classes, jewels, maps, Chaos Machine, invasions, events and the road to end game.
General Information
The numbers that define MU World: experience, drop, reset, VIP, commands and the rules of the realm.
Realms
MU World has two realms sharing the same account and the same shop:
The reset server: high rates, Master Reset, Master Level, the full Chaos Machine and every event. This wiki describes this realm.
5x table-based experience, no resets: every level you earn counts. VIP, shop and jewel rules are the same; only the progression differs.
The game runs in the browser, on PC and on mobile (Android) with the same character. See all platforms on the home page.
Rates: EXP, Drop and Zen
Realm 1 experience is high and progressive: the more resets you have, the lower the multiplier — newcomers catch up fast while the end game stays a challenge.
| Account | Base EXP | Jewel drop | Zen |
|---|---|---|---|
| Free | 1200x | standard | standard |
| VIP | 2000x | higher | +50% |
| VIP Gold | 3000x | higher | +50% |
| VIP Diamond | 4000x | the highest on the server | +100% |
Reduction by reset count (applies to everyone)
| Resets | 0 – 50 | 51 – 100 | 101 – 200 | 201 – 300 | 301 – 500 | 501+ |
|---|---|---|---|---|---|---|
| Multiplier | ×3.0 | ×2.5 | ×2.0 | ×1.5 | ×1.2 | ×1.0 |
- Advanced maps give more EXP: Acheron, Nova Lorencia, Elbeland Ruins, Swamp of Calmness, Cathedral Ruins, Frozen Sanctuary, Crimson Basin and Crimson Mine yield +33%; Deep Dungeon and Diamond Sanctuary yield +66% over the classic maps.
- Party multiplies EXP for everyone: 2 members 110%, 3 members 150%, 4 members 180%, 5 members 200%.
- Crywolf buffs (+20% EXP / +15% drop server-wide for 24h) and the Territory War blessing (+20% EXP / +15% drop for the owning guild on the territory's map) stack on top.
- Level cap: 400. After 400 with the 3rd class, experience goes into Master Level.
Reset
Reset with the /reset command anywhere. There is no reset limit. VIP accounts reset earlier, pay less and earn more points:
| Account | Level to reset | Cost | Points per reset |
|---|---|---|---|
| Free | 400 | 1,000,000 zen | 200 |
| VIP | 380 | 500,000 zen | 300 |
| VIP Gold | 360 | free | 450 |
| VIP Diamond | 340 | free | 700 |
- Reset points are cumulative: at reset 10 you receive the sum of all 10 resets (e.g. Free = 2,000 points) plus the normal level points.
- On reset the character goes back to level 1 and stats return to the class defaults — you redistribute everything with the accumulated points.
- Skills, quests and party are not lost. Free and VIP are teleported to town; VIP Gold and Diamond reset where they stand.
- The client has an auto-reset option that resets automatically when you hit the level.
Master Reset
Master Reset (/mr or /masterreset) is MU World's prestige system: you wipe your reset count in exchange for rare rewards and the MR title on the ranking.
| Requirement | Value |
|---|---|
| Stats | 32,000 in Strength, Agility, Vitality and Energy (and Command for Dark Lord) |
| Inventory | 13 free slots to receive the reward |
| Conditions | Not in a duel, no personal shop open, 1 Master Reset every 5 minutes per account |
Reward
- 10× Jewel of World — the jewel that rolls an extra option (level 1 to 15) on any equipment.
- 3× random Seed Spheres — for socket items.
What happens
- Level returns to 1, stats return to default and resets go back to 0; the Master Reset counter goes up by 1.
- Because resets are wiped, EXP returns to the ×3 band (0–50 resets) — the next climb is fast.
Stat caps and point distribution
| Rule | Value |
|---|---|
| Cap per stat | 65,000 in each attribute (Strength, Agility, Vitality, Energy, Command) — the same for every account |
| Points per level | Soul Master, Blade Knight, Elf, Summoner, Rage Fighter and Grow Lancer: 5 · Magic Gladiator and Dark Lord: 7 |
| Level cap | 400 |
Distribute points without opening the character window:
/f 1000→ Strength/a 1000→ Agility/v 1000→ Vitality/e 1000→ Energy/c 1000→ Command (Dark Lord)- The Jewel of Stats (32,000 in everything) and Jewel of Full Stats (65,000 in everything) fill your stats instantly.
VIP tiers and benefits
There are three VIP tiers. Each tier inherits everything from the previous one and improves the numbers. VIP is activated in the Shop and in the in-game shopping.
| Benefit | Free | VIP | VIP Gold | VIP Diamond |
|---|---|---|---|---|
| Experience | 1200x | 2000x | 3000x | 4000x |
| Reset level | 400 | 380 | 360 | 340 |
| Reset cost | 1,000,000 | 500,000 | free | free |
| Points per reset | 200 | 300 | 450 | 700 |
| PK clear | 600,000 zen/kill | 500,000 zen/kill | free | free |
Global chat /post | every 10 s | every 1 s | no delay | no delay |
| Jewel of Soul | 80% | 85% | 90% | 95% |
| Jewel of Life | 50% | 60% | 70% | 75% |
| Jewel of Harmony | 10% | 20% | 40% | 40% |
| Chaos Machine +10 to +15 | base | better at +15 | better from +12 to +15 | better from +10 to +15 |
| Purify Gemstone → Harmony | 20% | 30% | 30% | 30% |
| Exclusive maps | — | — | Crimson Basin, Crimson Mine | + Diamond Sanctuary |
| Zen from monsters | standard | +50% | +50% | +100% |
| Jewel drop | standard | higher | higher | the highest |
Commands
| Command | What it does |
|---|---|
/reset · /resetar | Resets the character (see Reset) |
/mr · /masterreset | Master Reset (32,000 in every stat) |
/evoluir | Evolves to the 3rd class — requires level 400 and 20 resets. Use /evoluir confirmar to confirm |
/f /a /v /e /c + number | Adds points to Strength, Agility, Vitality, Energy or Command |
/move <map> · /warp | Teleports to the map (see Maps). Shortcuts: /lorencia, /noria, /devias, /dungeon, /losttower, /atlans, /tarkan, /stadium, /irbau, /arena1 … /arena15 |
/post <message> | Server-wide global chat |
/pkclear · /limparpk | Clears PK status (cost per kill; free for VIP Gold and Diamond) |
/bau <number> | Switches vault (several vaults per account) |
/tree | Opens the Master Skill Tree (also on the T key) |
/coroa | The realm's weekly #1 claims the Top 10 Crown prize (5× Jewel of World + 1× Jewel of Awakening, once a week); everyone else sees the weekly TOP 5 in chat |
/legado | Shows your rank, points and deeds in the Hero's Legacy |
/contrato | Today's Hunt Contracts — lists them and claims the completed ones |
/resgatarbox | Claims the Dark Boxes earned in credit promotions (1 per 100 credits bought at once, 5x+ promo) |
/recompensa · /bounty | Lists the bounties and places one: /recompensa <nick> <zen> or /recompensa <nick> <qty> <jewel>; also accept, abandon, track and claim |
/alquimista | Opens the Alchemist window from anywhere (view only); /alquimista banco <jewel> <qty> turns jewels from your jewel bank into Essence |
/ashkar | Status of the city of Ashkar; /ashkar visto, investir, top, forjar, comprar, expedicao, bencao |
/tw · /tw rank | Territory War status and ranking |
/cofre | Guild vault (Territory War plunder; only the guild master withdraws) |
/war <guild> | Declares a guild war |
/duel <nick> | Challenges the player (within 2 tiles) to a 1v1 Duel with wager |
/raid | The party leader opens the Vorgath Raid (safe zone, party gathered); /raid info shows whether your weekly chest is available, /raid top the 5 fastest clears of the week and /raid sair leaves the fight |
/re | Accepts/declines requests (party, trade, duel) |
/bandeira | Claims the Flag on the Flag map (3× Jewel of Bless) |
/joinmatanca | Joins the Slaughter (Matança) event (21:00) |
/changeclass | Opens the class change (requires the Class Change Crystal) |
/mudarnome <new> | Renames the character |
/limparinv | Clears the inventory (careful: deletes the items) |
/amigo · /mentor · /casamento | Social systems: friends, mentoring and marriage |
/apostar | Zen bets between players |
/data | Shows the server date and time |
Realm Quiz answers are typed in the normal chat, no command needed.
PK, PvP and Party
PK
- PvP is open outside towns. Killing a non-PK player makes you a Murderer (PK) and every kill raises the level.
- PK status drops 1 level per hour of play. With high PK (5+) you cannot use
/moveand the guards attack you in town. - Clear it instantly with
/pkclear: Free 600,000 zen per kill, VIP 500,000, VIP Gold and Diamond free. - Kills inside events (Slaughter, Territory War during the war window, Bomberman, Duel, Doppelganger) do not give PK.
- Diamond Sanctuary is the only map with no PvP.
PvP
- PvP damage is reduced (115% of the formula vs. 200% against monsters) for longer fights. Blade Knight combo is enabled.
- Pets and mounts give PvP damage and damage-reduction bonuses (see Pets).
- Guild war:
/war. Creating a guild requires level 100. - 1v1 Duel with wager in the Arena, first to 5 kills, no PK: see Duel. To train against yourself, try the Doppelganger.
Party
- Up to 5 players. EXP bonus for everyone: 2 = 110% · 3 = 150% · 4 = 180% · 5 = 200%.
- There is no level gap limit for parties — bring your newbie friend to your spot.
- If someone disconnects they have 5 minutes to rejoin the party.
Auto-attack and offline shop Disabled
MU World does not use MU Helper (the official hunting bot). The /attack, /offattack and /offstore commands exist on the server but are disabled: progression is meant to be played. With these rates and the progressive reset EXP, 30 minutes of real play are worth more than hours of botting.
What exists instead: auto-reset and auto-points in the client, party bonuses and pets that help with damage.
Frequently asked questions
What are the server rates?
Realm 1: EXP 1200x (Free) up to 4000x (VIP Diamond), multiplied by ×3 for the first 50 resets and falling to ×1 after 500 resets. Seal Realm: 5x table-based, no resets.
At what level do I reset?
Free 400, VIP 380, VIP Gold 360, VIP Diamond 340. It costs 1,000,000 zen (Free), 500,000 (VIP) or nothing (Gold and Diamond).
Is there a reset limit?
No. What changes is the EXP, which falls as resets grow. Master Reset wipes resets and restores full EXP.
Is there MU Helper?
No. Auto-attack is disabled. The client has auto-reset and auto-points.
Classes
Eight playable classes — now with the Grow Lancer —, evolution up to the 3rd class and the builds that work on MU World.
The 8 classes
| Class | 2nd class | 3rd class | Pts/level | Creation | Profile |
|---|---|---|---|---|---|
| Dark Wizard (DW) | Soul Master | Grand Master | 5 | free | AoE mage: Evil Spirit, Inferno, Ice Storm. Best party EXP |
| Dark Knight (DK) | Blade Knight | Blade Master | 5 | free | Warrior: Twisting Slash for leveling, combo and Rageful Blow in PvP |
| Fairy Elf (ELF) | Muse Elf | High Elf | 5 | free | Archer and support: Multi-Shot/Five Shot, damage and defense buffs for the party |
| Magic Gladiator (MG) | — | Duel Master | 7 | another char at level 160 | Hybrid: Fire Slash + DW spells. Evolves straight to the 3rd class |
| Dark Lord (DL) | — | Lord Emperor | 7 | free | Commander: Fire Burst, Electric Spark, Dark Horse/Raven, Summon Party |
| Summoner (SUM) | Bloody Summoner | Dimension Master | 5 | free | Curse mage: Chain Lightning, Drain Life, Sleep and Weakness |
| Rage Fighter (RF) | — | Fist Master | 5 | free | Brawler: Dark Side, Dragon Roar, defense buffs. Evolves directly |
| Grow Lancer (GL) New | — | Mirage Lancer | 5 | free | Lancer: Shining Peak, Spin Step, Breche and three buffs of her own. Requires a lance. Evolves directly |
Grow Lancer — the new class New
The Grow Lancer (GL) is MU World's 8th class: an agile lancer who fights with lance + shield, mixes AoE strikes with dashes and has three buffs of her own. Creation is free (she is already on the character creation screen, no other char required), 5 points per level, and she evolves straight to Mirage Lancer with /evoluir (level 400 + 20 resets) — no 2nd class quest.
Skills
The GL is born with Harsh Strike. The others are learned from scrolls sold by NPC Lancer Scholar (Lorencia 130,140, at the bar). Unlike the other classes, GL scrolls do have a minimum level:
| Skill | Level | Mana | What it does |
|---|---|---|---|
| Harsh Strike | 1 | 3 | Two quick hits on one target. Starting skill — the scroll only exists for those who lost it |
| Shining Peak | 30 | 15 | Three thrusts that hit everything in front of you. Your leveling skill |
| Spin Step | 50 | 20 | A spin that moves two tiles forward and hits everyone around |
| Circle Shield | 70 | 30 | Buff: reduces damage taken by 8% + 1% per 4,000 of (Strength + Agility), up to 25% |
| Obsidian | 90 | 35 | Buff: +10 damage + 1 per 50 of (Strength + Agility), up to +1,500 |
| Magic Pin | 110 | 30 | A lance that drops on the target and explodes in an area; whoever is hit keeps taking 4 ticks of 30% of the damage |
| Wrath | 140 | 40 | Buff: +20 damage + 1 per 35 of (Strength + Agility), up to +2,200 — but removes 10% of your defense while active |
| Breche | 170 | 35 | Charge: the GL dashes to the target with the hardest hit of the class (base damage 100) |
- Obsidian and Wrath do not stack — casting one removes the other. Obsidian is the safe buff; Wrath hits harder and leaves you more fragile.
- Buffs last longer as Strength + Agility grow (Circle Shield and Obsidian from 60 s, Wrath from 30 s), capped at 10 minutes.
- After the 3rd class, the Mirage Lancer has her own tree in the Master Skill Tree, with enhancers for the lance skills.
Equipment
| Item | Where to get it |
|---|---|
| Basic lances — Lapid (lv 15) → Prickle (22) → Conmocion (65) → Alacran (67) → Pluma (85) → Vis (87) | NPC Lancer Merchant (Lorencia 132,140, at the bar) for zen · shopping 12 to 40 credits |
| Shields — Lapid → Alacran → Pluma → Vis | Lancer Merchant for zen · shopping 20 to 36 credits |
| Exclusive sets — Robust (lv 10–30) → Princie (60–80) → Sate (81–101) | Lancer Merchant for zen · shopping 20 / 40 / 50 credits per piece |
| End-game lances — Cyan Oblivion Spear · Celestial Guardian Spear · Black Crystal Spear | Shopping: 250 / 300 / 350 credits |
| Cloaks — Cloak of Limit (level 180, defense 55) · Cloak of Transcendence (level 400, Mirage Lancer only, defense 150) | Shopping: 300 / 500 credits |
Lapid, Conmocion and Pluma lances ask for more Agility; Prickle, Alacran and Vis ask for more Strength. The server's universal custom sets, wings, pets, rings and mounts also fit the GL. Gift Code muworld000 delivers the Grow Lancer kit +9 (lance, shield and set).
How to play
- The class's damage comes from Strength and Agility together — and all three buffs scale with the sum of both. Fill both before anything else; then Vitality.
- Leveling: Obsidian on + Shining Peak at the spot; Spin Step when monsters surround you.
- PvP: Circle Shield always on, Breche to close the gap and Magic Pin to keep the damage-over-time running.
Evolutions
- 2nd class — level 150 (DW, DK, ELF and Summoner)Quest at NPC Sebina the Priestess (Devias): deliver the requested item (Scroll of Emperor / Broken Sword / Tear of Elf / Soul Shard). Magic Gladiator, Dark Lord, Rage Fighter and Grow Lancer skip it.
- Marlon's quest — level 220Second quest, available from 220 to 400: unlocks the Blade Knight Combo (extra quest for DK only).
- 3rd class — level 400 + 20 resetsNo quest: type
/evoluirand confirm with/evoluir confirmar. Unlocks 3rd-level wings, Blood Castle 8 and Master Level.
Skills by class
On MU World skills have no minimum level (the exceptions are the Grow Lancer skills and Blood Storm): you only need the orb/scroll (NPC Pasi the Mage, drops, shop) and the required stats. The main ones:
Evil Spirit (AoE, 90 MP), Hell Fire, Inferno, Aqua Beam, Ice Storm, Decay, Nova, Mana Shield, Teleport.
Twisting Slash (the spot killer), Rageful Blow, Death Stab, Crescent Moon Slash, Impale, Greater Life, Fire Breath (Combo) and the new Blood Storm (level 220).
Five Shot / Multi-Shot, Ice Arrow, Penetration, Starfall, Heal, Greater Defense, Greater Damage, Infinity Arrow.
Fire Slash, Power Slash, Spiral Slash, Mana Rays + Evil Spirit, Inferno, Twisting Slash and every DW spell.
Fire Burst, Electric Spark, Earthquake (Dark Horse), Fire Scream, Birds (Dark Raven), Summon Party, Greater Critical Damage.
Chain Lightning, Drain Life, Summon Requiem, Sleep, Weakness, Innovation, Damage Reflection.
Dark Side (multi-target), Dragon Roar (AoE), Dragon Slasher, Chain Drive, Beast Uppercut, Phoenix Shot, Ignore Defense, Increase Health, Increase Block.
Harsh Strike (starting skill), Shining Peak (AoE), Spin Step, Magic Pin, Breche, Circle Shield, Obsidian, Wrath. They require a lance and the scrolls have a level — see the class guide.
MU World exclusive skill, 120 AoE damage, granted by equipping the Sun Warrior Horse (shop). Works on any class.
Blood Storm — new Dark Knight / Blade Knight skill New
Blood Storm is a storm of blood that bursts around your character and hits up to 10 enemies at once. It deals physical damage, is part of the Blade Knight Combo and is great for clearing spots.
| Who can use it | Dark Knight / Blade Knight only |
|---|---|
| How to learn it | Orb of Blood Storm, sold by Hanzo the Blacksmith in Lorencia (116, 141), next to the other DK orbs |
| Requirements | Level 220 and 400 Strength |
| Cost | 80 mana · 10 AG |
| Base damage | 150 |
| Range | 6 tiles to aim · 4-tile area around you |
Recommended builds and stats
With a 65,000 cap per stat and points piling up every reset, every character's goal is to fill the stats that matter. Suggested priority (Realm 1):
| Class | Early (up to ~20 resets) | End-game goal |
|---|---|---|
| Soul Master | Energy 60% · Agility 30% · Vitality 10% | Energy 65k → Agility 65k → Vitality 65k → Strength |
| Blade Knight | Strength 50% · Agility 35% · Vitality 15% | Strength 65k → Agility 65k → Vitality 65k → Energy (for skills) |
| Muse Elf (agi) | Agility 70% · Strength 20% · Vitality 10% | Agility 65k → Strength 65k → Vitality 65k → Energy |
| Muse Elf (ene/support) | Energy 70% · Agility 20% · Vitality 10% | Energy 65k (strong buffs) → Agility → Vitality |
| Magic Gladiator | Strength 40% · Energy 35% · Agility 25% | Strength 65k → Energy 65k → Agility 65k → Vitality |
| Dark Lord | Command 35% · Strength 30% · Energy 20% · Agility 15% | Command 65k → Strength 65k → Energy 65k → Agility → Vitality |
| Summoner | Energy 60% · Agility 25% · Vitality 15% | Energy 65k → Agility 65k → Vitality 65k |
| Rage Fighter | Strength 45% · Vitality 30% · Agility 25% | Strength 65k → Vitality 65k → Agility 65k → Energy |
| Grow Lancer | Agility 40% · Strength 40% · Vitality 20% | Strength 65k + Agility 65k (damage and buffs use the sum) → Vitality 65k → Energy |
- Agility gives attack speed and defense — it is the second stat of practically every class in PvP.
- Use
/f,/a,/v,/e,/cto distribute quickly after each reset, or turn on auto-points. - In the end game the Jewel of Full Stats (shop) puts 65,000 in everything at once — the baseline for attempting Master Reset (32,000 in everything).
Frequently asked questions
How do I create a Grow Lancer?
Just pick the Grow Lancer on the character creation screen. Creation is free: no other character or minimum level required.
Where do I buy Grow Lancer skills and lances?
In Lorencia, at the bar: Lancer Scholar (130,140) sells the skill scrolls and Lancer Merchant (132,140) sells lances, shields and the Robust, Princie and Sate sets. End-game lances and cloaks are in the shopping.
My Grow Lancer will not cast skills. Why?
Every Grow Lancer skill requires an equipped lance. With no lance in hand not even the buffs work.
Does the Grow Lancer have a 2nd class?
No. She evolves straight to Mirage Lancer with /evoluir at level 400 with 20 resets, just like Magic Gladiator, Dark Lord and Rage Fighter.
Jewels
Classic jewels, MU World exclusives (including the four new Dark Box jewels), success chances, where to get each one and where to store them (Lahap and the Jeweler).
Classic jewels
| Jewel | Function | Chance | Where to get it |
|---|---|---|---|
| Jewel of Bless | Upgrades an item from +0 to +6 (1 level per jewel) | 100% | Drops on every map, Blood Castle, Chaos Castle, Crywolf, Flag (3×), Quiz, bosses |
| Jewel of Soul | Upgrades an item from +6 to +9 | 80% Free · 85% VIP · 90% Gold · 95% Diamond (98% actual). Fail: item drops to +0 | Drops on every map, Blood Castle, bosses, 5 MuWorld Coins |
| Jewel of Life | Adds/raises the extra option (+4 per level, up to +28) | 50% Free · 60% VIP · 70% Gold · 75–85% Diamond. Fail: loses the option | Drops on every map, Blood Castle, bosses |
| Jewel of Chaos | Ingredient of every Chaos Machine combination | — | Drop (rare), Devil Square, Blood Castle, bosses |
| Jewel of Creation | Creates Fruits (disabled) — today used for the Dark Horse/Raven pet combination and refining | — | Drop from monsters level 36–200, Chaos Castle, bosses |
| Gemstone | Becomes a Jewel of Harmony in the Chaos Machine | 20% Free · 30% VIP | Only in Kanturu, Darital |
| Jewel of Harmony | Adds the Harmony option (extra damage/defense) — see Harmony | 10% Free · 20% VIP · 40% Gold · 60% Diamond | Does not drop from common monsters: bosses (Void Reaper, Selurath, Colossus), Slaughter event, Weekly Pass, Gemstone purification |
| Jewel of Guardian | Activates the 380 option on compatible items (Chaos Machine) | 100% | Rare drop from monsters level 95+, prize of Slaughter, Bomberman and Spider Labyrinth (3×) |
Drop frequency (common monsters)
Rough order from most common to rarest: Smoke Bomb → Bless → Soul → Life → Creation → Seed Spheres → Chaos → Guardian → Sphere of World. A pet in the mount slot raises jewel chance by 50%, and VIP raises it further.
MU World exclusive jewels
| Jewel | Function | Where to get it |
|---|---|---|
| Jewel of World | Drag onto equipment: rolls one special option (1 to 5) with level 1 to 15 — damage %, damage reduction %, HP, etc. Apply again to reroll | Master Reset (10×), bosses (Void Reaper, Selurath, Grillo, Crystal Colossus, Abyssal Demon, Guardian of World, World Devourer), MuWorld Stone lottery, Slot Machine |
| Jewel of Stats | Sets 32,000 in Strength, Agility, Vitality and Energy (and Command). Only raises, never lowers | Shop — 200 credits |
| Jewel of Full Stats | Sets 65,000 (the cap) in every stat | Shop — 500 credits (bundle with Stats: 1,000). Very rare drop from the Golden Great Dragon |
| Jewel of Power | Consumable: +50% damage for 5 minutes with a crimson aura | Shop — 50 credits (pack of 5), Weekly Pass |
| Jewel of Awakening | In the Chaos Machine: Awakens the item — flat damage on weapons or flat defense on armor/shields, 3 levels (+60 / +140 / +250). See Awakening | Shop — 400 credits; 15% in the MuWorld Stone lottery; Season Pass |
| MuWorld Stone | Lottery stone: with 1 Jewel of Harmony in the Chaos Machine it always pays out (Seed Spheres, Jewel of World or Jewel of Awakening) | Exclusive drop of Crimson Mine (VIP Gold map); Season Pass |
| Seed Spheres (Fire, Ice, Lightning, Wind, Water, Earth) | Spheres for socket items | Drop from monsters level 90+, Master Reset, World Devourer, MuWorld Stone |
| Sphere of World | The supreme sphere: +45 damage/defense, +15 rates, +225 HP, +360 SD in one socket | Very rare drop from monsters level 100+ |
| Smoke Bomb | PvP consumable: a 15 s smoke cloud that hides you from enemies (you can see, they can't). Stacks to 30 | Common drop on every map |
| MuWorld Coin | Physical currency: 5 coins = 1 Jewel of Soul in the Chaos Machine. Stacks to 255 and can be traded | Deep Dungeon: 5% chance per monster. Weekly Pass |
| Jewel of Mastery | Use = the whole Master Skill Tree completed, forever (every node of your class at max level). Only works with the 3rd class. See how it works | Shop — 2,500 credits |
| Dark Box jewels (Legacy, Dominion, Eclipse and Abyss) | Drag onto the item: +80 damage (weapon) or +80 defense (shield/armor), permanent, 100%. Each jewel goes in once per item; all four stack (+320). See how it works | Only by opening a Dark Box: shop (50 credits, Legacy category) and credit promotions (/resgatarbox) |
| Class Change Crystal | Changes the character's class keeping level, resets and account (inventory must be empty) | Team events and promotions |
To store World, Awakening, Frost, Power, Guardian, Mastery, MuWorld Stone and the Dark Box jewels without using bag space, use the Jeweler, next to Lahap.
Jewel of Frost
A MU World exclusive jewel: it enchants equipment by dragging the jewel straight onto the item, no Chaos Machine, with 100% success. Each jewel raises 1 Frost level (max 3): +60 / +140 / +250 damage on weapons or defense on armor — with an icy blue band on the item tooltip. The bonus stacks with Awakening, Jewel of World and sockets.
How to forge it: Chaos Machine → Regular Combination → 8× Jewel of World + 1,000,000 zen = 40% success. On failure the jewels are lost.
Dark Box jewels (Legacy, Dominion, Eclipse and Abyss) New
Four new MU World jewels that only come out of the Dark Box: Jewel of Legacy, Jewel of Dominion, Jewel of Eclipse and Jewel of Abyss. They enchant equipment by dragging the jewel straight onto the item, no Chaos Machine, with 100% success: +80 damage on weapons or +80 defense on shields and armor, forever. Each jewel goes in once per item, but all four stack on the same piece: up to +320.
| Jewel | Tooltip band | Bonus |
|---|---|---|
| Jewel of Legacy | Gold — Legado | +80 damage (weapon) or +80 defense (shield/armor) |
| Jewel of Dominion | Silver — Domínio | +80 damage or +80 defense |
| Jewel of Eclipse | Magenta — Eclipse | +80 damage or +80 defense |
| Jewel of Abyss | Blood red — Abismo | +80 damage or +80 defense |
How to get a Dark Box
- In-game shopBuy Items tab, Legacy category: Dark Box for 50 credits. It goes to your inventory like a normal item.
- Credit promotionsWhen the website shop is running a 5x or higher multiplier, every 100 credits bought in a single purchase (counting the amount paid, before the multiplier) gives you 1 Dark Box as a bonus — 250 at once = 2 boxes; two purchases of 50 = none. When you log in the server tells you how many you have: type
/resgatarboxwith free inventory space.
How to open and use it
- Drop the Dark Box on the groundDrag the box out of your inventory. It vanishes and one of the four jewels goes straight into your inventory (25% chance each), with fireworks and a server-wide announcement. Free up space before dropping it.
- Drag the jewel onto the equipmentOnto a weapon (damage) or a shield/armor (defense), equipped or in the inventory. The cursor turns green when the item accepts it.
- Check itThe item tooltip gets a colored band — for example Legado (+80 de Dano) — and the bonus already shows in the character window (C key).
- Accepts: weapons, shields, helms, armors, pants, gloves and boots. Does not accept: wings, capes, pets, rings, pendants, other jewels and rental (timed) items.
- No repeats: the same jewel twice on the same item is refused (the cursor won't even allow it). Different jewels, yes — up to all four.
- Permanent and travels with the item: warehouse, trade, Tavern, personal shop, ground — the bands stay. There is no way to remove the enchant.
- Stacks with everything: Awakening, Frost, Jewel of World, Harmony, Excellent and sockets. The +80 is added straight to damage or defense, like Awakening.
Jewel of Mastery New
The Jewel of Mastery is the strongest jewel in MU World: it completes your character's entire Master Skill Tree, at once and forever. Every node of your class's tree goes to max level — passives, skill enhancers, everything — without spending a single Master Level point.
- Have the 3rd classThe jewel only works after
/evoluir(level 400 + 20 resets). If you buy it before, it stays in your inventory and the game warns "evolve to the 3rd class" — nothing is lost. - Buy it in the shopSame tab as the Jewel of Stats and Full Stats, for 2,500 credits. It goes to your inventory like a normal item.
- No need to click anythingWithin a few seconds (or when you log in) the jewel is consumed by itself and the "tree complete" message shows up. Press T: every node is golden and maxed.
- It is permanent: it survives Master Reset, tree reset and even a class change with the Crystal — the new class's tree is born complete.
- Master Level points: you keep gaining Master Levels normally, but you don't need to (and can't) spend points on the tree — it's already full. The reset-points button is disabled.
- How much is it worth? A full tree gives, for example, about +90% damage and +49% defense on the Blade Master, +62% wizardry damage on the Grand Master, +73% defense and +50% HP on the High Elf and +124% damage on the Fist Master. The biggest power jump in the game from a single item.
- Tree already full? The jewel is not consumed: it stays in the inventory for another character.
Jewel Bank: Lahap and the Jeweler New
Lahap keeps the classic jewels in the account bank: Bless, Soul, Life, Chaos, Creation and Harmony (the balance shown in the Chaos Machine). The MU World exclusive jewels now have a home too: the Jeweler, in Lorencia (126, 120), right to the left of Lahap. One complements the other.
| Lahap | Jeweler | |
|---|---|---|
| Location | Lorencia square (130, 120) | Lorencia square (126, 120), next to Lahap |
| Jewels | Bless, Soul, Life, Chaos, Creation and Harmony | World, Awakening, Frost, Power, Guardian, Mastery, MuWorld Stone and the four Dark Box jewels (Legacy, Dominion, Eclipse and Abyss) |
| What it is for | The balance is used directly in Chaos Machine combinations | Store and take out whenever you want: 1 jewel stored = 1 jewel back |
How to use the Jeweler
- Click the JewelerThe Jewel Bank window opens with each jewel, how many you have in the bank and how many in your bag. There are 11 jewels on 2 pages (page button at the bottom).
- DepositThe DEPOSIT button stores every unit of that jewel in your bag at once.
- TakeTake 1, Take 10 or Take 50: the jewels go back to your bag, one per free slot. If there is not enough room for all of them, nothing leaves the bank.
- Check from anywhereIn the inventory, the golden jewel icon next to the upgrade button opens the same window to see your balances only. Deposit and take only work near the Jeweler.
- The balance belongs to the account: every character on the account sees the same balance (separate per Realm, like Lahap). Store on one character, take on another.
- Plain jewels only: jewels with a level (+1, +2…) or a time limit stay in the bag, with a chat warning.
- No swapping jewels: 10 Jewel of World stored = 10 Jewel of World taken.
- Not accepted: Jewel of Reset, Jewel of Stats and Full Stats (and the classic jewels, which belong to Lahap).
- Before using it: close personal store, trade, warehouse and duel, and stand close to the NPC.
Frequently asked questions
What is the Jewel of Soul chance?
80% Free, 85% VIP, 90% VIP Gold and 95–98% VIP Diamond. Luck on the item does not change the chance. On failure the item goes back to +0.
Where do I get Jewel of Harmony?
It does not drop from common monsters. It comes from bosses (Void Reaper 100%, Selurath, Crystal Colossus), the Harmony rain in the Slaughter event, the Weekly Pass and Gemstone purification (Kanturu) in the Chaos Machine.
How do I use the Jewel of Mastery?
You don't: with the 3rd class, it just needs to be in your inventory. Within a few seconds (or on login) the jewel is consumed by itself and the whole Master Skill Tree is completed forever.
What is the Jewel of World?
A MU World exclusive jewel that rolls a special option of level 1 to 15 on equipment. Main sources: Master Reset (10 jewels) and bosses.
What is the Dark Box and how do I open it?
A box sold in the in-game shop (50 credits, Legacy category) and given as a bonus in credit promotions (/resgatarbox). Drop it on the ground: one of the four jewels (Legacy, Dominion, Eclipse or Abyss, 25% each) goes straight into your inventory.
Are the Dark Box jewels different from each other?
Only visually. All four give +80 damage (weapon) or +80 defense (shield/armor). Each goes in once per item and all four stack on the same piece, up to +320.
Can I remove a Dark Box jewel from an item?
No. The enchant is permanent and follows the item through warehouse, trade, Tavern and the ground. Rental (timed) items do not accept the jewel.
What is the difference between Lahap and the Jeweler?
Lahap stores the classic jewels (Bless, Soul, Life, Chaos, Creation and Harmony) and his balance is used in the Chaos Machine. The Jeweler, next to him in Lorencia (126, 120), stores the MU World exclusive jewels: World, Awakening, Frost, Power, Guardian, Mastery, MuWorld Stone and the four Dark Box jewels.
Can I store a jewel at the Jeweler and take it on another character?
Yes. The balance belongs to the account: any character on the account (in the same Realm) can take it. Only plain jewels go in, with no level and no time limit.
Maps and Spots
Where to level at each stage, what the warp costs and which maps are VIP-only.
Maps and warp (/move)
No map requires resets. /move costs zen and has a minimum level:
| /move | Map | Level | Zen | EXP | Access |
|---|---|---|---|---|---|
/move lorencia | Lorencia | 1 | free | standard | everyone |
/move noria | Noria | 10 | 2,000 | standard | everyone |
/move devias … devias4 | Devias | 20 | 2,000–3,500 | standard | everyone |
/move dungeon / dungeon2 / dungeon3 | Dungeon | 30 / 40 / 50 | 3,000–4,000 | standard | everyone |
/move stadium | Arena | 50 | 2,000 | standard | everyone |
/move losttower … losttower7 | Lost Tower | 50–70 | 5,000–8,000 | standard | everyone |
/move atlans / atlans2 / atlans3 | Atlans | 70 / 80 / 90 | 4,000–5,000 | standard | everyone |
/move acheron | Acheron | 100 | 15,000 | +33% | everyone |
/move novalorencia | Nova Lorencia | 100 | 15,000 | +33% | everyone |
/move aida / aida2 | Aida | 120 | 8,500 | standard | everyone |
/move elbelandruins | Elbeland Ruins | 120 | 15,000 | +33% | everyone |
/move swampofcalmness | Swamp of Calmness | 120 | 15,000 | +33% | everyone |
/move cathedralruins | Cathedral Ruins | 120 | 15,000 | +33% | everyone |
/move tarkan / tarkan2 | Tarkan | 140 | 8,000 / 8,500 | standard | everyone |
/move frozensanctuary | Frozen Sanctuary | 150 | 20,000 | +33% | everyone |
/move bandeira | Flag (labyrinth) | 150 | 20,000 | standard | everyone |
/move crimsonbasin | Crimson Basin | 150 | 20,000 | +33% | VIP Gold |
/move minacarmesim | Crimson Mine | 150 | 30,000 | +33% | VIP Gold |
/move icarus | Icarus | 170 | 10,000 | standard | everyone (needs wings or a flying mount) |
/move valeyofloren | Valley of Loren | 200 | free | — | everyone |
/move deepdungeon | Deep Dungeon | 200 | 25,000 | +66% | everyone |
/move kanturu1 / kanturu2 / kantruruin | Kanturu | 200 / 220 / 230 | 9,000–12,000 | standard | everyone |
/move santuariodiamante | Diamond Sanctuary | 200 | 50,000 | +66% | VIP Diamond · no PK |
/move crywolf | Crywolf | 10 | 5,000 | event | everyone |
Maps without a warp (reached through gates): Kalima 1–6 (Lost Map), Elbeland, Raklion, Karutan, Land of Trials (through Valley of Loren).
Where to level — spots by stage
| Level | Map | Main monsters | Notes |
|---|---|---|---|
| 1–15 | Lorencia / Noria | Budge Dragon, Spider, Goblin, Chain Scorpion | First minutes |
| 1–25 | Elbeland Ruins | Goblins, Hunters, Elite Goblins (266 spots) | +33% EXP, the best start — but /move requires level 120; walk in through the Elbeland gate or go with a friend |
| 25–45 | Dungeon | Ghost, Cyclops, Skeleton, Larva | 313 spots, very dense |
| 30–55 | Devias / Elbeland | Elite Yeti, Ice Queen, Grizzly, Totem Golem | |
| 50–90 | Lost Tower | Meteorite, Poison Shadow, Death Knight, Shadow | The biggest spot on the server (633 points) — LT7 is the best |
| 65–85 | Atlans | Silver Valkyrie, Lizard King, Great Bahamut | 346 spots |
| 75–105 | Tarkan / Aida / Icarus / Land of Trials | Tantalos, Beam Knight, Blue Golem, Death Rider, Alquamos | Icarus requires wings |
| 85–120 | Deep Dungeon | Splinter Wolf, Satyros, Persona | +66% EXP and 5% MuWorld Coin per kill. Level 200 for /move |
| 90–115 | Vulcanus (Nova Lorencia) | Ash Slaughterer, Zombie Fighter, Blood Assassin | +33% EXP |
| 85–135 | Kanturu 1 / 2 | Berserker, Satyros, Persona, Twin Tale | The only place with Gemstone |
| 100–130 | Karutan / Cathedral Ruins | Bone Scorpion, Condra, Dark Skull Soldier | |
| 115–140 | Crimson Basin / Crimson Mine | Death Angel, Giant Ogre, Abyssal Sentinel, Dreadfear | VIP Gold. The Mine is the only MuWorld Stone drop |
| 115–140 | Diamond Sanctuary | Abyssal Sentinel, Blood Soldier, Death Angel | VIP Diamond, +66% EXP, no PK |
| 120–150 | Lost Kalima / Swamp of Calmness | Schriker, Aegis, Ice Napin, Sapi Queen, Shadow Master | Kundun spawns in Lost Kalima |
| 140–160 | Raklion | Dark Giant, Iron Knight, Dark Coolutin | The strongest monsters on the server |
VIP maps
VIP Gold Level 150 · 20,000 zen · +33% EXP. Monsters level 112–135. VIP Kundun spawns here at 13:55.
VIP Gold Level 150 · 30,000 zen · +33% EXP. The only map where the MuWorld Stone drops.
VIP Diamond Level 200 · 50,000 zen · +66% EXP and 180% drop. No PvP — level in peace.
Equipment
Sets, weapons, wings, pets and every item evolution system — from +1 to the perfect item.
Item levels and the power ladder
- +0 to +6 — Jewel of Bless100% success, 1 jewel per level.
- +7 to +9 — Jewel of Soul80% to 98% depending on VIP. Fail: back to +0.
- +10 to +15 — Chaos MachineJewel of Chaos + Bless + Soul + zen, 30% to 90% chance (see Chaos Machine). Fail: the item drops to +6 (it is not destroyed).
- Options and enchantsExtra option (Jewel of Life, up to +28), Luck, Skill, Excellent, Harmony, 380 Option, Socket, Jewel of World and Awakening — all can coexist on the same item.
Sets and weapons
Besides the classic sets (Leather → Dragon/Great Dragon/Dark Soul → Black Dragon → …), MU World has its own ladder of sets, weapons and wings for every class: Hell Fire → Poseidon Knight → Dark Flame → Fenrir Red → Midnight → Cyan Oblivion. Each tier is about 15% stronger than the previous one. High tiers come from the shop, passes and events; the Celestial Guardian Set is the level-7 reward of the Weekly Pass.
Excellent
Excellent items come from bosses, Blood Castle and EventItemBags with 1 to 7 options (server cap of 7). Weapon options: Mana +x/8, HP +x/8, Speed +7, Damage +2%, Damage +level/20, Excellent Damage 10%. Defense options: Zen +40%, Defense +4%, Reflect 5%, SD damage, HP +4%, Mana +4%. In the shop, the MuWorld Coin tab delivers +0 items with up to 3 options of your choice.
Jewel of Harmony (refining)
Harmony adds one refining option to the item (10% Free → 60% Diamond). The option rolled depends on the item type and level:
| Option | Item | Requirement |
|---|---|---|
| Min damage + / Max damage + | weapon | any level |
| Reduces required Strength/Agility | weapon | any level |
| Physical damage + / Critical damage + | weapon | +6 or higher |
| Skill damage + / PvP attack rate + | weapon | +9 or higher |
| Reduces SD rate | weapon | +9 or higher |
| Ignore SD | weapon | +13 or higher |
- The option level (0–15) is raised with Lower/Higher Refining Stone at NPC Osbourne (Aida) — 100,000 to 500,000 zen.
- Refining Stones come from the Chaos Machine by smelting items (10–30% common, 30–50% excellent).
- Harmony coexists with socket on MU World.
Socket and 380 Option
Socket (up to 5 slots)
Socket items receive Seed Spheres through the Chaos Machine (1,000,000 zen per sphere):
| Sphere | Effect | Chance |
|---|---|---|
| Fire | +30 damage | 75% |
| Ice | +30 defense | 75% |
| Lightning | +8 attack rate | 70% |
| Wind | +8 defense rate | 70% |
| Water | +150 HP | 80% |
| Earth | +250 SD | 80% |
| Sphere of World | +45 damage and defense, +15 rates, +225 HP, +360 SD | 40% |
Fail: you lose the sphere and the zen, the item stays intact. Slots per item: Hell Fire and Poseidon 1 · Dark Flame and Fenrir Red 2 · Midnight and socket sets 3 · 380 items 2. To start an item over use Clear Sockets (5,000,000 zen, spheres destroyed).
380 Option
380 items receive, with 1 Jewel of Guardian in the Chaos Machine (2,000,000 zen, 100%), an extra option: attack/defense rate +10, damage/defense +40, HP +200, SD +300 or the World Bundle +45.
Ancient sets (set bonuses) New
Ancient sets are armor sets with a cyan name and glow that get stronger the more pieces of the same set you wear. They do not replace Excellent: Ancient is the damage path, while Excellent remains the tank path. Each set belongs to one class and uses the look of a classic set (Dragon, Bone, Vine, Storm Crow, Adamantine…).
How it works
- Every piece gives a fixed statEach Ancient piece comes with +5 in the set's attribute (Strength, Agility, Vitality, Energy or Command). It shows in the tooltip as "Vitality +5 (Ancient)" and works even with a single piece.
- 2 piecesUnlocks the 1st set bonus.
- 3 piecesUnlocks the 2nd bonus (stacking with the previous one).
- 4 piecesUnlocks the 3rd bonus. On 4-piece sets (Storm Crow, no helm) 4 pieces is already the full set.
- Full setUnlocks all 5 final bonuses at once: critical and excellent rates, ignore defense, HP % and skill damage — the package that turns your character into a damage machine.
The tooltip shows the block "Set Option X (k/n)": green lines are active, gray lines show what is missing. Only pieces of the same set worn at the same time count. You can mix two sets, but each one counts its own pieces.
Rules
- Ancient is never Excellent — it is one or the other. Luck, extra option (Jewel of Life), +1 to +15 (Bless, Soul and Chaos Machine) and Jewel of Harmony work normally.
- Higher durability than a regular item, and fully tradable: trade, personal shop and the Trade Tavern.
- Everyone sees the cyan glow of the piece on your character — Ancient is recognizable from afar.
Where to get it
In the Ancient tab of the in-game shopping (X key): 150 credits per piece, 16 sets and 78 pieces, with the card showing the stat and the first bonuses before you buy. The piece comes +0 and guaranteed Ancient (never "plain"). Available in Realm 1.
The 16 sets
| Set | Class | Stat per piece | 2 pieces | 3 pieces | 4 pieces | Full set |
|---|---|---|---|---|---|---|
| Hyon Dragon | DK | Vitality +5 | Defense +40 | Strength +25 | Damage +30 | Critical damage rate +20%, Excellent damage rate +20%, Ignore defense 5%, Max HP +10%, Skill damage +30 |
| Vicious Dragon | DK | Strength +5 | Damage +25 | Defense +30 | Skill damage +30 | Double damage rate +5%, Critical damage rate +15%, Excellent damage rate +15%, Max HP +10%, Damage +20 |
| Kantata Plate | DK | Energy +5 | Defense +40 | Defense rate +30 | Max HP +150 | Max HP +15%, Attack rate +50, Critical damage rate +15%, Defense rate +20, Strength +20 |
| Garuda Brass | DK | Vitality +5 | Attack rate +40 | Defense +30 | Damage +20 | Max HP +10%, Skill damage +30, Excellent damage rate +15%, Critical damage rate +15%, Double damage rate +5% |
| Apollo Pad | DW | Energy +5 | Wizardry +25 | Defense +25 | Max MP +100 | Excellent damage rate +20%, Critical damage rate +20%, Ignore defense 5%, Max HP +10%, Skill damage +30 |
| Evis Bone | DW | Vitality +5 | Wizardry +20 | Attack rate +40 | Defense +30 | Max HP +10%, Critical damage rate +15%, Excellent damage rate +15%, Skill damage +30, Max SD +300 |
| Hera Sphinx | DW | Energy +5 | Defense +30 | Wizardry +30 | Defense rate +30 | Max HP +15%, Excellent damage rate +20%, Critical damage rate +20%, Ignore defense 5%, Max MP +200 |
| Anubis Legendary | DW | Energy +5 | Wizardry +30 | Critical damage rate +15% | Excellent damage rate +15% | Double damage rate +5%, Critical damage +30, Excellent damage +30, Max HP +10%, Skill damage +30 |
| Ceto Vine | ELF | Agility +5 | Attack rate +40 | Defense +30 | Damage +20 | Max HP +10%, Critical damage rate +15%, Excellent damage rate +15%, Skill damage +30, Defense rate +20 |
| Odin Wind | ELF | Agility +5 | Damage +25 | Defense +30 | Defense rate +30 | Max HP +15%, Ignore defense 5%, Critical damage rate +20%, Excellent damage rate +20%, Skill damage +30 |
| Argo Spirit | ELF | Strength +5 | Damage +30 | Skill damage +30 | Critical damage rate +15% | Excellent damage rate +20%, Critical damage +30, Excellent damage +30, Max HP +10%, Double damage rate +5% |
| Gywen Guardian | ELF | Agility +5 | Defense +40 | Attack rate +50 | Damage +25 | Critical damage rate +20%, Excellent damage rate +20%, Max HP +10%, Ignore defense 5%, Skill damage +30 |
| Gaion Storm Crow | MG | Strength +5 | Damage +25 | Wizardry +25 | — (4 pieces = full set) | Critical damage rate +20%, Excellent damage rate +20%, Max HP +10%, Skill damage +30, Ignore defense 5% |
| Muren Storm Crow | MG | Energy +5 | Defense +40 | Wizardry +30 | — (4 pieces = full set) | Double damage rate +5%, Critical damage +30, Excellent damage +30, Max HP +10%, Skill damage +30 |
| Agnis Adamantine | DL | Command +5 | Defense +40 | Damage +25 | Attack rate +40 | Critical damage rate +20%, Excellent damage rate +20%, Max HP +10%, Ignore defense 5%, Skill damage +30 |
| Broy Adamantine | DL | Strength +5 | Damage +30 | Skill damage +30 | Defense +30 | Double damage rate +5%, Max HP +15%, Critical damage rate +15%, Excellent damage rate +15%, Excellent damage +30 |
Elemental Pentagram New
MU World's elemental power system: the Elemental Pentagram pendant adds elemental damage on top of everything your gear already gives. Almost every hunting monster in the game now has an element — learning your farm map's element and mounting the right spheres is the difference between hunting normally and hunting with up to +24% damage.
How it works
- 5 elements — Fire, Water, Earth, Wind and Darkness — in an advantage cycle: Water > Fire > Wind > Earth > Darkness > Water. Every element beats one and loses to another, like rock-paper-scissors.
- The pendant drops from level 110+ monsters (super rare) and is in the Pentagram tab of the in-game shop (X key). Each pendant rolls 1 to 3 sockets at creation (50% / 35% / 15%) — a 3-socket pendant is a rare, permanent find.
- Gather 5 Elemental Fragments of the same element (drop from monsters 95+, or shop) and forge the Elemental Sphere in the Chaos Machine (500,000 zen; 40% Free · 45% VIP · 55% Gold · 60% Diamond). Then mount the sphere on the pendant, also in the Chaos Machine (100%).
- While hunting: a sphere whose element beats the monster's adds damage; a sphere that loses to the monster's element suffers resistance. Elementless monsters (bosses, invasions, goldens and events) are neutral — the Pentagram never trivializes rare rewards.
Rank evolution — Extreme and Noble
Every sphere can be evolved in the Chaos Machine using Elemental Runes (drop from monsters 130+, or shop). Evolution keeps the element and multiplies the power:
| Rank | Sphere | PvE damage per sphere | Evolution |
|---|---|---|---|
| 1 | Elemental Sphere | +8% | forged from 5 fragments |
| 2 | Extreme Sphere | +16% | rank 1 sphere + 3 Runes · 50% · 2,000,000 zen |
| 3 | Noble Sphere | +24% (cap) | rank 2 sphere + 5 Runes · 30% · 5,000,000 zen |
- Talisman of Elemental Luck (shop): add it to the Chaos Machine and the evolution rate goes up +15%.
- Talisman of Elemental Guard (shop): if the evolution fails, your sphere is returned — without it, a failure destroys the sphere. Runes and talismans are always consumed.
- Extreme and Noble spheres never drop and are never sold — evolving is the only way. The PvE cap is +24%: one Noble of the right element already delivers the maximum, and a 3-socket pendant lets you cover 3 different elements at once.
Elemental PvP
The Pentagram also counts in duels — but only when both sides have spheres mounted. Against a player without a pendant, PvP is 100% normal: nobody is punished for not owning the item. Between two wielders, each sphere pairing with the cycle advantage grants +2% damage per rank (Elemental +2% · Extreme +4% · Noble +6%), stacking up to 15%; disadvantaged spheres suffer the same in the other direction. Picking your trio's elements becomes a counter-play decision against your rivals.
Item Awakening and Jewel of World
3 permanent levels per item, in the Chaos Machine: level 1 +60 (100%, 3M zen) · level 2 +140 (75%, 5M) · level 3 +250 (50%, 8M). Weapons gain damage; armor and shields gain defense. Fail: you lose the jewel and the zen, the item stays the same.
Drag onto the item: rolls 1 of 5 options with level 1–15 (damage % on weapons/wings, damage reduction % on armor, HP, etc.). Apply again to reroll. Comes from Master Reset and bosses.
The perfect MU World item = +15 · Luck · Skill · +28 option · Excellent with 7 options · Harmony level 13 · 380 Option · 5 Spheres of World · Jewel of World level 15 · Awakening level 3 · 4 Dark Box jewels.
Wings and capes
| Level | Wing | Class | How to get it |
|---|---|---|---|
| 1 | Wings of Elf · Wings of Heaven · Wings of Satan · Cape of the Lord | Elf · DW/MG · DK/MG · DL | Chaos Machine (100%, 1,000,000 zen) |
| 2 | Wings of Spirits · Wings of Soul · Wings of Dragon · Wings of Darkness | Elf · DW · DK · MG | Chaos Machine with Loch's Feather (100%, 5,000,000 zen) |
| 3 | Wing of Storm · Wing of Eternal · Wing of Illusion · Wing of Ruin · Cape of Emperor | DK · DW · Elf · MG · DL | Shop and events (requires 3rd class) |
| — | Wings of Summoner · Cape of Death | Summoner · Rage Fighter | Chaos Machine / shop |
| — | Cloak of Limit (level 180) · Cloak of Transcendence (level 400, Mirage Lancer) | Grow Lancer | Shop (300 / 500 credits) |
| Custom | Hell Fire Wings (55) → Poseidon Knight (63) → Dark Flame (72) → Fenrir Red (83) → Midnight (95) → Cyan Oblivion Wings (125) | every class (Cyan Oblivion Cape for DL) | Shop, passes and events |
| Skins | Carnival, Vampire, Apolo, Champion, Sun Warrior, Crimson Raven, Purple Lightning, Abyssal, Cherub… | everyone | Shop (cosmetic, no defense) |
Pets and mounts
Pets on MU World do not lose durability and give PvP damage and damage-reduction bonuses. Every shop pet can also evolve up to +5 at the Tamer:
| Pet | PvP bonus (damage / reduction) | How to get it |
|---|---|---|
| Guardian Angel · Imp | +8% / +8% | NPC and drop |
| Horn of Uniria · Dinorant · Dark Horse | +3% / +3% | Uniria at the NPC · Dinorant and Dark Horse in the Chaos Machine |
| Spirit of Guardian · Demon | +13/16% · +16/13% | Shop — 50 credits |
| Class pets (Elf, SM, BK, MG, DL) | +16% / +13% | Shop — 100 credits |
| Fenrir Red · Blue · Holly | +18% / +12% | Shop — 760 credits (no fragment combination) |
| Hell Fire Horse | +20% / +15% | Shop — 600 credits |
| Cherub Pet | +22% / +17% | Shop — 800 credits |
| Fenrir Cub | +24% / +19% | Shop — 1,000 credits |
| Cyan Oblivion Wolf / Pet | +26% / +21% | Shop — 400 / 200 credits; Season Pass Ultimate |
| Celestial Guardian Lion / Pet | +28% / +23% | Shop — 480 / 240 credits |
| Black Crystal Pet | +30% / +25% | Shop — 280 credits |
| Horus Eagle Pet New | +32% / +27% (top) | Shop — 320 credits (Pets tab) · all classes |
| Sun Warrior Horse (skin) | grants the Solar Charge skill | Shop |
Dark Raven (Dark Lord) comes from the Chaos Machine and attacks on its own. Any equipped pet also raises jewel drop chance by 50%.
Pet Evolution — the Tamer New
Your pet can now evolve. Every pet has a stage from +1 to +5 shown in its name ("Cherub Pet +3") that gives extra PvP damage and damage reduction on top of the pet's normal bonus. The one in charge is the Tamer (Domador), a new NPC in the Lorencia square, next to the Forger.
The idea is simple: spare pets are food. Take the pets you don't use to the Tamer along with Jewel of Life and zen, and he strengthens the pet you are wearing.
- Equip the pet you want to evolveIt must be in the pet slot (the first one, not the mount slot). It has to be one of the pets listed below and cannot be a pet with an expiration timer.
- Leave the "food" pets loose in your inventoryEach pet is worth a number of points (table below). Only +0 pets with no timer and no lock count. In the warehouse? No: they must be in the inventory.
- Have the Jewel of Life and the zenAlso loose in the inventory. The Tamer shows in green what you already have and in red what is missing.
- Click the TamerHis window opens with your pet in 3D, the current and next stage (+0 > +1), the bonus now and after, the cost and the "Will be destroyed" list — the pets he will use as food.
- EVOLVE and confirm with YESA sound plays, the pet's name gets the +1 and the new bonus already shows in the tooltip. Repeat up to +5.
| Evolution | Pet points | Jewel of Life | Zen | Extra PvP bonus (damage / reduction) |
|---|---|---|---|---|
| +0 → +1 | 1 | 3 | 5,000,000 | +1% / +0% |
| +1 → +2 | 2 | 5 | 10,000,000 | +2% / +1% |
| +2 → +3 | 3 | 8 | 20,000,000 | +3% / +1% |
| +3 → +4 | 5 | 10 | 30,000,000 | +4% / +2% |
| +4 → +5 | 7 | 15 | 50,000,000 | +5% / +3% |
The bonus is added to the pet's own: a Cherub Pet (+22% / +17%) at +5 becomes +27% / +20%. A Black Crystal Pet +5 reaches +35% / +28% and a Horus Eagle Pet +5, +37% / +30%. Success chance is 100%: it never fails and you never lose the pet.
How much each pet is worth as food (and which ones can evolve — same list):
| Pet | Points |
|---|---|
| Spirit of Guardian · Demon · Class pets (Elf, SM, BK, MG, DL) | 1 |
| Fenrir Blue · Hell Fire Horse (mounts) | 2 |
| Cherub Pet · Fenrir Cub | 3 |
| Cyan Oblivion Pet · Cyan Oblivion Wolf (mount) | 4 |
| Celestial Guardian Pet · Celestial Guardian Lion (mount) | 5 |
| Black Crystal Pet | 6 |
| Horus Eagle Pet | 7 |
- The Tamer picks the food by himself, from the cheapest pet to the most expensive, and uses only what is needed. +0 → +1 needs 1 point: with two loose Cherubs he destroys only one.
- What he never destroys: the equipped pet, the 2nd-slot pet, already evolved pets, locked pets and pets with a timer.
- Mounts evolve too (Fenrir Blue, Hell Fire Horse, Cyan Wolf, Celestial Lion) — just have them in the pet slot at the time.
- Bless, Soul and the Chaos Machine don't level pets. Only the Tamer. The jewel is not consumed if you try.
- The evolution stays on the item: warehouse, trade, personal shop or the Tavern — the +N goes with it.
- Level to equip: a +0 pet is level 1; each stage asks for 4 more levels (+5 = level 21).
- Visual: the pet following you grows a bit with each stage, gets a golden aura from +3 and a spinning glow at +5 — everyone sees it. Reached +5? The whole server is notified.
- Two pets: if you use the 2nd pet slot, its stage counts as well (under the 50% rule). But the Tamer only evolves the 1st-slot pet — swap slots to evolve the other one.
Frequently asked questions
Can an Ancient item be Excellent?
No. Ancient and Excellent are different paths: Ancient gives a fixed stat per piece plus set bonuses (damage, crit, excellent, ignore defense, HP %), Excellent gives the classic blue options. Both accept Luck, extra option, +15 and Harmony.
Do I need the full Ancient set to get bonuses?
No. Each piece already gives +5 in the set stat, 2 pieces unlock the 1st bonus, 3 the 2nd and 4 the 3rd. The full set (5 pieces, or 4 on Storm Crow) unlocks the 5 final bonuses at once.
Where do I buy Ancient sets?
In the Ancient tab of the in-game shopping (X key), 150 credits per piece, in Realm 1. They can also be traded between players through the Trade Tavern, trade or personal shop.
My pet showed +15 and is now +0. Did I lose something?
No. The old +15 was only cosmetic and gave no bonus at all. The pet keeps exactly the same power. The "+" now shows the evolution done at the Tamer (+1 to +5), which gives a real bonus.
How do I evolve my pet?
Equip the pet, leave spare pets (+0, no timer), Jewel of Life and zen loose in your inventory and click the Tamer in the Lorencia square, next to the Forger. The window shows the cost and which pets will be destroyed; click EVOLVE and confirm. 100% chance.
Can the Tamer destroy my good pet by mistake?
No. He never uses the equipped pet, the 2nd-slot pet, already evolved, locked or timed pets. The "Will be destroyed" list shows before you confirm — and he uses only what is needed, cheapest first.
Chaos Machine
Every Chaos Goblin (Noria) combination: materials, cost, chance and result.
Item +10 to +15
Place 1 Jewel of Chaos + N Jewel of Bless + N Jewel of Soul + the item, where N = current level − 8 (+9 to +10 = 1 of each; +14 to +15 = 6 of each).
| Combination | Zen | Free / VIP | VIP Gold | VIP Diamond |
|---|---|---|---|---|
| +9 → +10 | 2,000,000 | 80% | 80% | 90% |
| +10 → +11 | 4,000,000 | 80% | 80% | 90% |
| +11 → +12 | 6,000,000 | 50% | 80% | 80% |
| +12 → +13 | 8,000,000 | 60% | 80% | 80% |
| +13 → +14 | 10,000,000 | 60% | 60% | 80% |
| +14 → +15 | 12,000,000 | 30% / 40% | 50% | 40% |
Fail: the item drops to +6 and the jewels are lost. Luck does not change the chance.
Wings
| Result | Materials | Zen | Chance |
|---|---|---|---|
| Chaos weapon (Chaos Dragon Axe, Thunder Blade or Legendary Staff) | 1 Jewel of Chaos + item +4 or higher (+ optional Bless/Soul) | 1,000,000 | 100% |
| Level 1 wing (Elf, Heaven, Satan or Cape of the Lord — random) | 1 Jewel of Chaos + Chaos weapon or +4 / excellent item (+ Bless/Soul) | 1,000,000 | 100% |
| Level 2 wing (Spirits, Soul, Dragon or Darkness — random) | 1 Jewel of Chaos + 1 Loch's Feather + 1 level-1 wing (+ optional excellent +4 items) | 5,000,000 | 100% |
On MU World level 1 and 2 wings never fail. Level 3 wings and the custom wings (Hell Fire → Cyan Oblivion) come from the shop, passes and events. Loch's Feather drops in Icarus.
Pets and tickets
| Result | Materials | Zen | Chance |
|---|---|---|---|
| Horn of Dinorant | 1 Jewel of Chaos + 10 Horn of Uniria | 500,000 | 15% |
| Dark Horse (Dark Lord) | 1 Chaos + Soul of Dark Horse + 5 Bless + 5 Soul + 1 Creation | 5,000,000 | 60% |
| Dark Raven (Dark Lord) | 1 Chaos + Soul of Dark Spirit + 2 Bless + 2 Soul + 1 Creation | 1,000,000 | 60% |
| Devil's Invitation (Devil Square) | Devil's Eye + Devil's Key + 1 Jewel of Chaos | by level | 80% |
| Invisibility Cloak (Blood Castle) | Scroll of Archangel + Blood Bone + 1 Jewel of Chaos | by level | 80% |
Harmony and refining
| Combination | Materials | Chance | Result |
|---|---|---|---|
| Purify Gemstone | Gemstones (Kanturu) | 20% Free · 30% VIP (per gem) | Jewel of Harmony |
| Smelt item | 1 common or excellent item | 10–30% common · 30–50% excellent | Lower / Higher Refining Stone |
| Restore Harmony | item with Harmony | 100% | restores the option |
MU World exclusive combinations
| Combination | Materials | Zen | Chance | Result |
|---|---|---|---|---|
| Activate 380 Option | 1 Jewel of Guardian + 380 item | 2,000,000 | 100% | item with 380 option |
| Mount Seed Sphere | 1 socket item + 1 sphere | 1,000,000 | 40–80% (per sphere) | sphere in the next slot |
| Clear Sockets | 1 socket item (alone) | 5,000,000 | 100% | 5 empty slots (spheres destroyed) |
| Item Awakening | 1 Jewel of Awakening + 1 piece of equipment | 3M / 5M / 8M | 100% / 75% / 50% | Awakening level 1 / 2 / 3 |
| MuWorld Stone lottery | 1 MuWorld Stone + 1 Jewel of Harmony | 500,000 | 100% (always pays) | 60%: 1–3 Seed Spheres · 25%: Jewel of World · 15%: Jewel of Awakening |
| MuWorld Coin exchange | 5 MuWorld Coins | free | 100% | 1 Jewel of Soul |
| Master Refine | 2 identical +15 items with exactly 3 excellent options + jewels and Master Reset points | — | 50% | +15 item with every excellent option (global announcement) |
Frequently asked questions
What is the +15 chance?
From +14 to +15: 30% Free, 40% VIP, 50% VIP Gold, 40% VIP Diamond, costing 12,000,000 zen plus 6 Bless, 6 Soul and 1 Chaos. On failure the item drops to +6.
Can wings fail?
No. Level 1 and 2 wings are 100% on MU World. They only need Jewel of Chaos, the base item and (for level 2) a Loch's Feather.
Invasions and Bosses
Every automatic invasion of Realm 1, with Brasília time, map, HP and rewards.
Invasion schedule
Times in Brasília time (UTC−3). A server notice appears 5 minutes before each invasion. Bosses do not respawn inside the window — once dead, only at the next scheduled time. The last hit gets loot priority.
| Invasion | Times | Map | Monster / HP | Duration | Reward |
|---|---|---|---|---|---|
| Skeleton King | 01:05, 05:05, 09:05, 13:05, 17:05, 21:05 | Lorencia (125–140, 190–203) and Noria (195–205, 70–86) | Death King (lv 88, 30,000 HP) + 10 Death Bones per map | 10 min | Jewel of Bless, Soul or Chaos |
| Red Dragon | 01:00, 05:00, 09:00, 13:00, 17:00, 21:00 | Lorencia, Devias and Noria | 1 Red Dragon per map (lv 47, 5,000 HP) | 10 min | 2 jewels: Soul / Bless |
| Golden Invasion | 01:25, 03:25, 05:25, 07:25, 09:25, 11:25, 13:25, 15:25, 17:25, 19:25, 21:25, 23:25 | Lorencia, Devias, Noria, Elbeland, Atlans and Tarkan | Golden Budge Dragon, Titan, Soldier, Goblin, Derkon, Lizard King, Vepar, Tantalos and Iron Wheel (5–7 each) | 10 min | Box of Luck of varying level (Box of Kundun +1 to +5); the Golden Great Dragon can drop Jewel of Full Stats and MuWorld Coin |
| White Wizard | 01:50, 05:50, 09:50, 13:50, 17:50, 21:50 | Lorencia, Devias and Noria | White Wizard (lv 87, 26,000 HP) + 20 orcs | 10 min | Jewel of Bless |
| Hell Maine | 07:00, 17:30 | Aida (99, 158) | Hell Maine (lv 98, 900,000,000 HP) | 30 min | Hell Mine EventItemBag (4 item groups) |
| Kundun | 02:15, 08:15, 14:15, 20:15 | Lost Kalima (26–28, 76–77) | Kundun (lv 147, 900,000,000 HP) | 30 min | Kundun EventItemBag (6 groups: excellent sets and weapons) |
| VIP Kundun | 13:55 | Crimson Basin (VIP Gold) | Kundun | — | same as Kundun |
| Necron | 02:15, 05:15, 15:15, 19:37 | Lorencia (148–164, 47–65) | Necron (lv 109, 75,500 HP) | 30 min | 18 possible excellent weapons (3% each) |
| Illusion of Kundun | 12:20 | Lorencia | Illusion of Kundun (lv 117, 100,000 HP) | 30 min | jewels |
| Schriker | 13:38 | Lorencia | Schriker (lv 105, 60,000 HP) | 30 min | jewels |
| Selupan | 08:45 | Lorencia (148–164, 47–65) | Selupan (lv 145, 4,800,000 HP) | 30 min | 2× Jewel of World + excellent weapons |
| Darital | 08:45 | Cathedral Ruins (100, 140) | Darital (lv 142, 3,500,000 HP) | 30 min | Gemstone |
| Void Reaper | 09:35, 17:00 | Devias (75, 173) | Void Reaper (lv 200, 15,000,000 HP) | 10 min | 1× Jewel of World + 3× Jewel of Soul (guaranteed) |
| Selurath | 09:45 | Frozen Sanctuary (140, 30) | Selurath (lv 145, 4,800,000 HP) | 30 min | 3× Jewel of World + 3× Soul + 3× Bless (guaranteed); 50% for 3× Life and 3× Creation |
| Grillo Boss | 18:45 | Noria (194–204, 70–86) | Grillo Boss (lv 150, 900,000,000 HP) | 30 min | 3× Jewel of World + 3× Soul + 3× Bless (guaranteed); 50% for 3× Life and 3× Creation |
| Crystal Colossus | 17:00, 19:00 | Lorencia | Crystal Colossus (lv 148, 600,000,000 HP) | 60 min | 4× Bless + 4× Soul + 3× Chaos + 3× Jewel of World (guaranteed); 50% for 2× Life and 2× Creation |
| Abyssal Demon | 18:00 | Lorencia (155, 55) | Abyssal Demon (lv 152, 1,500,000,000 HP) | 60 min | 2× Jewel of World |
| Guardian of World | Thursday 12:00 (once a week) | Lorencia (125–200) | Guardian of World (lv 150, 1,000,000,000 HP) | 60 min | Jewel of World |
| World Devourer | Odd days of the month, 16:00 | Lorencia | World Devourer (lv 155, 2,000,000,000 HP) | 60 min | 1× Jewel of World + 3× Seed Spheres |
/data to see the server time and the event timer on the game screen — it counts down to the next invasion.Boss tips
- 1-billion-HP bosses (Hell Maine, Kundun, Grillo, Colossus, Abyssal Demon, Guardian, Devourer) are meant for the whole server: gather a party, use Jewel of Power (+50% damage) and carry Smoke Bombs to escape PKs.
- Void Reaper (15M HP, twice a day) is the most accessible Jewel of World boss.
- Golden Invasion every 2 hours is the best Box of Kundun source for beginners — the Goldens in Lorencia and Noria die fast.
- Killing a boss on MU World gives one reward rolled from the list (the ones marked guaranteed always drop).
Events
Classic events and MU World exclusives: times (Brasília), requirements and prizes — including the Vorgath Raid, in party.
Blood Castle
01:00, 03:00, 05:00, 07:00, 09:00, 11:00, 13:00, 15:00, 17:00, 19:00, 21:00, 23:00
duration · 10 players per castle · notice 5 min before
Entry: Invisibility Cloak of the castle's level (Chaos Machine: Scroll of Archangel + Blood Bone + Chaos)
| Castle | Level (DW, DK, Elf, SUM) | Level (MG, DL, RF) |
|---|---|---|
| BC 1 | 15 – 80 | 10 – 60 |
| BC 2 | 81 – 130 | 61 – 110 |
| BC 3 | 131 – 180 | 111 – 160 |
| BC 4 | 181 – 230 | 161 – 210 |
| BC 5 | 231 – 280 | 211 – 260 |
| BC 6 | 281 – 330 | 261 – 310 |
| BC 7 | 331 – 400 | 311 – 400 |
| BC 8 | any level with the 3rd class | |
Prize: whoever delivers the Absolute Weapon of Archangel opens the chest with 4 jewels (Chaos, Bless, Soul or Life) + EXP and zen for the whole party. Every participant earns EXP and zen (from 20,000 EXP / 20,000 zen in BC1 up to 130,000 EXP / 350,000 zen in BC8). Statue HP: 150,000 (BC1) to 650,000 (BC8).
Devil Square
02:00, 04:30, 07:00, 09:30, 12:00, 14:30, 17:00, 19:30, 21:00, 23:30
duration · 20 players per square
Entry: Devil's Invitation (Devil's Eye + Devil's Key + Chaos in the Chaos Machine)
| Square | Level (DW, DK, Elf, SUM) | Level (MG, DL, RF) |
|---|---|---|
| DS 1 | 15 – 130 | 10 – 110 |
| DS 2 | 131 – 180 | 111 – 160 |
| DS 3 | 181 – 230 | 161 – 210 |
| DS 4 | 231 – 280 | 211 – 260 |
| DS 5 | 281 – 330 | 261 – 310 |
| DS 6 | 331 – 400 | 311 – 400 |
Prize: point ranking — EXP and zen for the top 10 (up to 26,000 EXP and 150,000 zen in the highest DS) and Jewel of Chaos. It is the most reliable Chaos source on the server.
Castle Siege
Weekly war for Loren Castle (Valley of Loren, /move valeyofloren), fought on a dedicated server — each realm has its own castle and its own siege. The cycle lasts 7 days:
- Guild registration (day 1)The guild master registers the guild at the Valley of Loren NPC. Alliances take part together.
- Mark registration (days 3–4)Guilds hand in Sign of Lord (common drop on every map) — the ones that hand in the most secure an attacker slot.
- Announcement (days 4–5)The server announces the attacking guilds and the defender.
- Siege (day 6, 2 hours)The battle for the castle (below).
The battle
- Attackers bring down the gates and destroy the guardian statues to open the way to the throne room.
- At the throne, the guild activates the switches and the guild master registers the crown — registering takes a while with the master vulnerable, and protecting them at that moment is the heart of the event.
- Crown registered: your guild becomes the defender and the attacks go on. Whoever holds the castle when time runs out wins the siege.
- Between sieges, the owning guild manages the castle: collected taxes pay to rebuild gates, statues and NPC guards for the next war.
Reward: the guild owning the castle collects tax from the Chaos Goblin and the shops, controls access to Land of Trials and appears as Castle Owner on the home page. Check the next siege's day and time on the Castle Siege panel inside the game.
Castle Deep (Erohim)
Three times a day (01:00, 09:00, 17:00) Valley of Loren (/move valeyofloren, free, level 200) is invaded by 3 waves of monsters, one every 10 minutes, each stronger than the last — the third brings the Land of Trials monsters and the boss Erohim.
- Server notice 5 minutes before each round.
- Whoever defeats Erohim is announced to the whole realm.
- The map is the same as Castle Siege: free PvP — the castle-owning guild usually defends the hunt.
Crywolf
Sunday 17:00 and Wednesday 17:30
of battle · notice 10 min before · 5 min preparation
to make the contract at the altars (Elves)
Defend the Crywolf Statue (1,500,000 HP, /move crywolf) from the waves of Balgass' wolves and scouts. Elves contract at the 5 altars (each one reduces damage to the statue by 15%); in the last 5 minutes Balgass himself enters the field.
- Victory: the whole server gets +20% EXP and +15% drop for 24 hours, every participant receives a Jewel of Bless, and Balgass drops excellent weapons and sets (Great Dragon, Dark Soul, Hurricane, Red Spirit, Dark Master).
- Defeat: Crywolf becomes occupied and the server suffers −10% EXP until the next victory.
Kanturu
Kanturu 1 and 2 are open all the time (level 200 and 220) and are the only Gemstone source. Kanturu Ruins (level 230) open in 4-hour cycles. The battle against Maya and Nightmare requires the Moonstone Pendant at the entrance — the Tower is temporarily closed and the Nightmare drop (5× Gemstone + Jewel of Harmony) will reopen in a future update.
Territory War
War window: 18:00 to 19:00
holding the zone with 2+ guild members to capture
per season · 50,000,000 zen for the #1 guild
| Territory | Map | Position | Tier |
|---|---|---|---|
| Spider Field | Lorencia | 179, 122 | 1 |
| Devias Valley | Devias | 200, 50 | 1 |
| Atlans Fortress | Atlans | 30, 60 | 2 |
| Aida Temple | Aida | 85, 20 | 2 |
| Heart of Tarkan (capital) | Tarkan | 180, 100 | 3 |
- Territory Blessing (24h): the owning guild gets +20% EXP and +15% drop on the territory's map.
- Plunder: 10,000 zen per minute × tier, straight into the guild vault (
/cofre). - Season points: 1 per minute × tier. Ranking with
/tw rank. - Inside the zone, during the war window, PvP is forced and does not give PK. 2-minute cooldown between captures.
Slaughter (Matança)
every day, opens automatically · /joinmatanca to enter
in the Arena, with the zone shrinking every minute
3 Jewel of Guardian for the winner
One player carries the ball (a flag over their head) and accumulates seconds; killing the carrier steals the ball. Bombs fall every 4 s (30% of max HP in an area), monsters spawn in the pit and every 45 s it rains 3 to 5 Jewel of Harmony on the ground, free for whoever grabs them. PvP gives no PK. No level requirement.
Realm Quiz
Opened by the team at any time: 10 questions about the world of MU, 30 seconds each. Answer in the normal chat, from any map — the first to get each question right receives 1 Jewel of Bless in the inventory. At the end the champion is announced server-wide. No requirements.
Flag
Permanent mini-event in the Flag labyrinth (/move bandeira, level 150, 20,000 zen). Cross the labyrinth to the flag at (155, 130), get within 3 steps of it and type /bandeira: 3× Jewel of Bless. To claim again, leave and re-enter the map — and beware, the map has open PvP.
Golden Invasion and bosses
Golden Invasion every 2 hours and more than 15 daily bosses — see the full schedule in Invasions and Bosses.
Russian Roulette and Slot Machine
- Russian Roulette: quick luck event (up to 50 players, 20 s to enter) opened by the team.
- Slot Machine: in the game interface, spins of 10 to 20 credits (minimum 100 credits on the account); the jackpot (1%) pays a Jewel of World.
Moss the Gambler Event
Moss is a betting NPC: you pay, he draws a prize and hands it over on the spot. He is not in Lorencia all the time: he only shows up every Monday, from 10:00 to 12:00 (Brasília time), in the square next to the fountain and the Forge Master. Ten minutes before, the server announces he is coming; when the window ends he vanishes until next week.
- Go to Moss in the Lorencia squareOnly inside the window. Outside it, the NPC does not exist.
- Click him and pick a betBronze, Silver or Gold. Each one has its own price and prize table (below).
- Have the payment in your inventory and 1 free slotHe draws first, checks the prize fits, and only then charges. No room, no charge.
- BetThe prize lands in your inventory instantly. You can bet again right away (1 second between bets).
| Bet | Price | What can come out |
|---|---|---|
| Bronze | 50,000,000 zen | Apple 20% (that's the "you lost") · Bless 18% · Soul 18% · Chaos 14% · Life 12% · Creation 8% · Harmony 6% · Gemstone 3% · Elemental Rune 1% |
| Silver | 5× Jewel of Bless | 2× Harmony 24% · MuWorld Stone 20% · 3× Creation 16% · 2× Elemental Rune 14% · Talisman of Elemental Luck 8% · Jewel of Awakening 6% · Seed Sphere (Fire or Wind) 8% · Jewel of World 4% |
| Gold | 1× Ficha Dourada (Golden Token) | Jewel of World 26% · Jewel of Awakening 20% · 3× MuWorld Stone 16% · Talisman of Elemental Luck 12% · Talisman of Elemental Guard 10% · 3× Elemental Rune 10% · Jewel of Full Stats 5% · JACKPOT: 3× Jewel of Full Stats 1% (announced server-wide) |
Doppelganger — face your Shadow New
Doppelganger is a solo challenge against a clone of yourself: same nick, same class, same gear and the same stats. The Shadow Mirror NPC (Espelho Sombrio) stands in Noria (169, 119), next to the buff elf. You pay the entry, get teleported to a private arena and have 3 minutes to defeat your Shadow. The faster you win, the bigger the prize.
per character · the day rolls over at 21:00 (Brasília time)
entry · requires level 400 · no party
Jewel of Life based on how fast you win
- Go to the Shadow Mirror in NoriaAlone (the Shadow refuses anyone in a party) and with 5,000,000 zen in your inventory.
- Click once to see the cost and your attemptsThe NPC shows the price and whether today's attempt is still available. Click again within 10 seconds to enter: the entry is charged right then and the day's attempt is spent on entering.
- 5-second countdownYou appear on one side of the arena and your Shadow on the other. Nobody can attack until "VALENDO!" (go!).
- Defeat the Shadow within 180 secondsIt is a 1v1 inside a circle: you cannot leave it and nobody can come in (intruders are pushed out). If you die, time runs out or you leave the map, the Shadow wins.
- Grab the prizeOn a win the jewels drop on the ground for you only, and you have 15 seconds to pick them up before returning to Noria.
| Time to win | Prize |
|---|---|
| up to 1 minute | 3× Jewel of Life |
| 1 to 2 minutes | 2× Jewel of Life |
| over 2 minutes | 1× Jewel of Life |
The Shadow is tougher than you: it has 3× your HP, takes half of your damage and hits with 2.5× the damage of the basic attack — but it uses no skills and never heals. Killing the Shadow gives no PK and does not count for Hero's Legacy or the Daily Quest; dying to it follows the normal death rules. Winners are announced server-wide with their fight time. Up to 4 challenges run at the same time; if the arenas are full, wait a moment.
Vorgath Raid — a party against the Herald of the Abyss New
The Raid is a group fight: a party of 3 to 5 players faces Vorgath, Herald of the Abyss, in a closed arena. He is not a "hit until it drops" boss: every few seconds he warns on the ground where he is about to strike, and whoever stays put takes a huge hit. The Raid Herald NPC stands in Devias (213, 53), just south of where /move devias drops you.
players in the party · all level 300+
to bring Vorgath down · after that he enrages
per week per character · resets Monday 00:00 (Brasília)
How to get in
- Form the party3 to 5 players, all level 300 or higher.
- Gather everyone near the leaderOn the same map, within 10 tiles of them, in a safe zone, and nobody with a personal store, trade or duel open.
- The leader clicks the Raid HeraldThe 1st click shows the rules; click again within 10 seconds to enter. Typing
/raidalso works. Only the leader can open it. - 10-second countdownThe whole party goes to the arena and Vorgath wakes up. Fight!
The 3 phases
| Phase | Boss life | What happens | What to do |
|---|---|---|---|
| 1 · Awakening | 100% to 70% | Slam: a red circle in front of whoever he is hitting (2 s warning). Rain: 3 red circles under random players (2.5 s). | Get out of the red before it fills up. |
| 2 · Ritual | 70% to 40% | 2 Priests spawn: while any of them is alive, the boss takes only 10% of the damage and heals 1% of his life per second for each one. Mark of Ruin: a player gets a purple circle that follows them; after 6 s it explodes around them. The Slam keeps going. | Kill the Priests first. The marked player runs away from the party; the others stay away from them. |
| 3 · Fury | 40% to 0% | A green circle shows up somewhere in the arena; after 4 s, whoever is outside it takes the hit. Slam and Rain keep going. | Step into the green. |
The mechanics take a percentage of your maximum life — Slam 45%, Rain 35%, Mark of Ruin 60% (10% on the marked player) and Fury 70%. Lots of life won't save you: the way out is to dodge.
- Died, you're out: whoever falls goes back to town and does not re-enter that fight. If the whole party falls, it's a defeat.
- Closed arena: whoever tries to leave the square is pulled back; anyone outside the party who walks in is sent to Devias.
- Time: past 8 minutes, Vorgath enrages and takes down everyone still standing.
- One Raid at a time: if the arena is busy, the Herald tells you which leader is inside — try again in a few minutes.
- No drops: Vorgath and the Priests drop nothing; the prize is the chest.
/raid sairleaves the fight.
Weekly chest
| Prize | |
|---|---|
| Always | 10× Jewel of Bless · 10× Jewel of Soul · 3× Jewel of Life |
| + 1 random pick | Box of Jewels or 3× Jewel of Creation or 5× Jewel of Harmony |
| Bonus (25%) | 1× Jewel of World, announced to the whole server |
- Each character gets their own chest, straight into the inventory — including those who fell during the fight, if the party wins. Full inventory: whatever doesn't fit drops at your feet.
- You have to help: only players who dealt at least 0.5% of the boss's life in damage get it (no chest, the week is not used up).
- Once a week: win again in the same week and no chest comes — it resets every Monday at midnight.
/raid infoshows whether yours is available. - Weekly record:
/raid toplists the 5 fastest clears; taking 1st place is announced to the server.
Season Pass
Season 1: Aug 15 to Sep 30, 2026. 30 levels, 1 level unlocked per day, three reward tracks:
Jewels (Chaos, Bless, Harmony…) just for playing.
Jewel of World, MuWorld Stone, Jewel of Awakening and more.
Level 15: Cyan Oblivion Pet · Level 30: Cyan Oblivion Wolf.
Daily missions: minutes online, event wins, Chaos Machine mixes, Blood Castle, resets, Master Resets and kills. Skip missions: 1,500 credits. Available on Android, PC and browser.
Weekly Realm Pass
Resets every Monday 00:00. Activation: 400 credits per week. Progress counts even without activating — once you activate you claim everything.
| Level | Mission | Reward |
|---|---|---|
| 1 | 30 min online | 2× Jewel of Bless |
| 2 | 200 monsters | 2× Jewel of Soul |
| 3 | 1 Chaos Machine mix | Jewel of Chaos + Jewel of Life |
| 4 | 1 Blood Castle | 5× MuWorld Coin |
| 5 | 1 reset | 2× Bless + 2× Soul |
| 6 | 1 PvP kill | Jewel of Harmony + Jewel of Power |
| 7 | 90 min online + 300 monsters + 1 event win | Full Celestial Guardian Set (5 pieces with Luck) |
Chaos Castle
The classic free-for-all: every 2 hours (00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00), 10 minutes, in the castle where the floor collapses as players fall — and hits knock back, so you can win by throwing rivals into the pit.
- Entry: an Armor of Guardsman in the inventory + a zen fee by castle level (25,000 in CC1 up to 1,000,000 in CC7). The right castle is picked automatically by your level.
- Everyone enters disguised and equal: no party, no mount — skill only.
- The last one standing wins (or whoever is up when time runs out), taking EXP and the castle prize.
Bomberman
Opened by the team (global notice): 10 minutes in a burning Lorencia. Type /joinbomberman at any time to enter.
- Shadow Bombs stay active around the map — whoever lands the last hit detonates the bomb and scores 1 point.
- Free PvP without turning PK; if you die, you respawn in Lorencia and can come back with
/joinbomberman. - At the end, the scoreboard leader (and everyone tied with them) gets 3× Jewel of Guardian.
Spider Labyrinth
Opened by the team: 2-minute sign-up (global notices) — type /joinaranha to enter the labyrinth. When sign-up closes, the Shadow Spiders wake up and the hunt begins.
- A spider touched you = eliminated: you return to Lorencia losing nothing (not a real death).
- Difficulty ramps up: it starts with 4 spiders and reaches 16, faster and faster — nobody escapes forever.
- The last one standing gets 3× Jewel of Guardian.
Kundun's Plague
Opened by the team, in the Flag labyrinth: type /joinpeste to enter. After 45 seconds one player is drawn as Patient Zero.
- Dying in the event = respawning infected: you transform, gain +60% damage and start hunting the survivors through the corridors.
- The safe zone shrinks over time, forcing the encounters.
- Winning survivors get 3× Jewel of Guardian each; the infected with the most victims takes 2×.
Illusion Temple
Team PvP in the Illusion Temple, opened by the team: type /illusion to sign up. Participants are split into 2 uniformed teams (Alliance × Illusion).
- Click the central Statue to grab the sacred relic and deliver it to your team's storage — 3 deliveries win (or the score when the 15 minutes run out).
- PvP only between the teams; die carrying the relic and it goes back.
- Prize: 1,000,000 zen for the winning team + event ranking points.
Frequently asked questions
What time is Blood Castle?
Every 2 hours: 01:00, 03:00, 05:00, 07:00, 09:00, 11:00, 13:00, 15:00, 17:00, 19:00, 21:00, 23:00 (Brasília time). Notice 5 minutes before. You need the Invisibility Cloak of your castle level.
What time is Devil Square?
Every 2h30: 02:00, 04:30, 07:00, 09:30, 12:00, 14:30, 17:00, 19:30, 21:00, 23:30 (Brasília time).
What time does Moss show up?
Every Monday, from 10:00 to 12:00 (Brasília time), in the Lorencia square. Outside that window the NPC does not exist.
How do I join the Slaughter?
It opens automatically at 21:00 every day. Type /joinmatanca on any map.
How do I face my Shadow (Doppelganger)?
Go to the Shadow Mirror NPC in Noria (169, 119) at level 400, with 5,000,000 zen and out of a party. Click it twice within 10 seconds. It is 1 attempt per day per character, and the day rolls over at 21:00 (Brasília time).
How do I join the Vorgath Raid?
Form a party of 3 to 5 players, all level 300+, and gather everyone near the leader in a safe zone. The leader clicks the Raid Herald in Devias (213, 53) twice within 10 s, or types /raid.
How often do I get the Raid chest?
One chest per week per character, reset every Monday at midnight (Brasília). Players who fell during the fight also get it if the party wins, as long as they dealt at least 0.5% of the boss's life. Use /raid info to check whether yours is available.
What do I get for beating the Shadow?
Jewel of Life: 3 if you win within 1 minute, 2 within 2 minutes, 1 after that. It drops on the ground for you only, with 15 seconds to pick up. Entering with weak gear gives no prize.
Server Systems
Master Level, rankings, duel, bounty hunt, shop, voice and other MU World exclusive systems. The Trade Tavern has its own section right below.
Master Level and Skill Tree
After the 3rd class (/evoluir — level 400 + 20 resets), all EXP earned at level 400 becomes Master Experience: the character gains Master Levels — cap 300, with each level getting more expensive after 200 — and every Master Level grants 1 point to spend in the tree. Master Level is not lost on reset or Master Reset: it is the character's permanent progression, and the HUD EXP bar switches to master progress.
Master Skill Tree
Open it with the T key (or /tree, or the tree button on the menu). Each class has its own tree, with hundreds of passive nodes organized in 3 sections, each with its own icon:
- Passives — physical, magic and curse damage, defense, HP, mana, SD and attack/defense rates. Each node goes up to level 10 or 20 (1 point per level).
- Skill strengtheners — flat extra damage on a specific skill (Twisting Slash, Evil Spirit, Fire Burst…), stacking with each node level.
- Prerequisites — some nodes require another node at a minimum level before unlocking; the golden lines in the window show the connections.
- To spend a point: click the node to see its card and click again (or use the LEARN +1 button).
- Reset points: button in the window itself — refunds every point for 100 credits.
- Changing class with the Class Change Crystal resets the tree automatically and refunds the points.
- Shortcut: the Jewel of Mastery (shop, 2,500 credits) completes the whole tree at once, forever.
Rankings
The home page shows live rankings: top resets, Master Resets, guilds, PK and the castle owner. The Territory War ranking is checked in game with /tw rank and the 7-day season pays 50,000,000 zen to the champion guild.
Top 10 Crown: the realm's 10 best players (Master Resets count above resets) carry a golden crown spinning above the character, visible to everyone. The weekly #1 claims with /coroa, once a week, 5× Jewel of World + 1× Jewel of Awakening — the weekly ranking resets every Monday. Everyone else can use the same /coroa to see the weekly TOP 5 in chat.
Duel with wager (1v1) New
The Duel is MU World's official 1v1, with a scoreboard and a wager, in the Arena. The first to 5 kills wins and takes the items wagered by the opponent. Dying in a duel gives no PK and costs no experience.
- Get close to your opponent (within 2 tiles), on the same mapOpen their menu — Shift + right-click on PC and web, or press and hold on them on mobile — and tap Duel. Or type
/duel <nick>. - The opponent has 20 seconds to acceptThey get the request on screen and answer there (or with
/re). Declined or expired, nothing happens. - The trade window becomes the wagerEach side places the items they want to bet — zen is not part of the wager. Cancelling the trade cancels the duel, nothing lost.
- Both OK = teleport to the ArenaThe items go back to each inventory during the fight, the scoreboard appears at the top of the screen and the countdown runs: "Get ready", 3, 2, 1, Go!. Hitting before that does no damage.
- First to 5 kills winsWhoever dies respawns in the arena. At the end fireworks go off, both return to Lorencia and the winner receives the items wagered by the loser.
| Situation | What happens |
|---|---|
Leaving the Arena mid-duel (/move, portal, opening another window) | Whoever left loses and the wager goes to the other |
| 4 minutes without anyone attacking | Duel cancelled; whoever leads the score takes the wager |
| Both die in the same second | Round is a draw, nobody scores |
| Winner's inventory full | The item that did not fit stays with the loser (nothing vanishes, nothing duplicates) |
| One of the two disconnects | The duel ends with no winner and no wager exchange |
You cannot duel: in a party, during a guild war, inside Blood Castle, Devil Square, Chaos Castle and other events, with a personal shop or another window open, or with Self Defense active. During the duel your inventory is locked: no picking up, dropping, using, buying or selling items. The Pentagram counts in duels when both sides have spheres mounted. Wins and losses are recorded in the character's duel history.
Bounty Hunt (a price on a PK's head) New
Someone killed you? Put zen or jewels on their head. The first player who kills the target takes the whole pot. Bounties are handled by the Bounty Hunter NPC in Devias (222, 73), inside town, next to the Shadow Phantom Soldier.
- Talk to the Bounty HunterThe window shows the server's 10 biggest bounties: target, class, level, whether they are online and on which map, the pot, how many deposits and how many hunters.
- Place a bountyUnder New contract, type the nick, click Search, pick zen or a jewel and the amount, then click Place. Or in chat:
/recompensa <nick> <zen>or/recompensa <nick> <qty> bless. - Or become a hunterClick Accept contract (or
/recompensa aceitar <nick>). For 60 minutes you get a clue every 90 seconds with the target's map and coordinates. The target is warned that they are being hunted. - Kill the target and get paidZen is paid instantly and jewels arrive in bundles. Whatever doesn't fit is kept for you: click the Bounty Hunter or type
/recompensa resgatar.
| Rule | Value |
|---|---|
| Zen bounty | 5,000,000 to 500,000,000 per deposit · up to 1.5 billion per head |
| Jewel bounty | Loose Bless, Soul, Life, Chaos or Creation · 10 to 200 per deposit · up to 1,000 of each per head |
| Fee | 10%, taken when you deposit (10 Bless become 9 in the pot) |
| Who can be targeted | Characters level 50+ in the same realm, online or offline |
| Duration | 7 days from the last deposit. If nobody collects, the pot is lost (no refund) |
| Hunters | 1 contract at a time per player · up to 5 hunters per target |
- Several players can add to the same head and depositors stay anonymous. Every deposit is announced server-wide, and so is the payout.
- The contract is open: whoever kills the target takes the pot, even without accepting the contract.
- You can't put a bounty on yourself, another character of your account, someone on the same IP or a GM.
- The View button opens the target's profile with their 3D character and equipped items.
Shop and credits
- Credits are the account currency, bought in the site Shop (PIX, card and crypto) and spent in the in-game shopping (X key): VIP, exclusive jewels, pets, wings, custom-ladder sets, Ancient sets, skins and passes.
- MuWorld Coin is the currency that drops in Deep Dungeon and becomes a Jewel of Soul (5 per jewel) in the Chaos Machine.
- There are gift codes handed out on Discord and in the news — redeem them in game. New player: the code
muworld000gives the +9 starter kit of your class.
Voice chat and social
- Native voice chat in the client (voice menu) for party and guild.
- Friends (
/amigo), mentoring (/mentor) and marriage (/casamento) systems. - Several vaults per account (
/bau 1,/bau 2…), personal shop and trade enabled — plus the Trade Tavern to trade without being online. - Minimap/radar, buff bar and classic HUD on mobile.
Rules
- Bots, macros and third-party programs are forbidden; the server detects and bans.
- Shop exploits, duplication or bug abuse must be reported on Discord — deliberate use is punished.
- The team never asks for your password. Use a valid e-mail on the account to recover your password through the site.
Frequently asked questions
How do I challenge someone to a duel?
Stand within 2 tiles of the player, on the same map, open their menu (Shift + right-click on PC, press and hold on mobile) and tap Duel, or type /duel
Do I lose items or become PK if I die in a duel?
No PK and no experience loss. Only the items you placed in the wager go to the winner — the first to 5 kills. Leaving the Arena mid-duel counts as a loss.
I placed a bounty and nobody collected it. Do I get it back?
No. A bounty lasts 7 days from the last deposit; if nobody kills the target in that time, the pot is lost. The 10% fee is not refunded either.
I killed the target and got no bounty
The kill must count: both outside town, not in a duel or event (Arena, Blood Castle, Devil Square, Chaos Castle...), different accounts, not the same party, guild or IP, and the same hunter can only collect the same target again after 6 hours. If the reward didn't fit in your inventory, use /recompensa resgatar.
Trade Tavern
MU World's player-to-player marketplace: list an item, say what you accept in return and the Tavern handles the rest — no need to be online, no scams, no fees.
What the Tavern is New
The Trade Tavern is MU World's player-to-player marketplace. You put an item up for trade, build a request with what you accept in return (zen, jewels or any other item) and the listing stays in the showcase for 48 hours. Whoever has the payment in their inventory clicks Trade and the exchange happens instantly — the buyer receives the item and the seller collects the payment whenever they want, even if the two are never online at the same time.
- How to open: on PC, click the mug button on the top menu bar (between the Master Tree and voice chat). On mobile, tap the golden Tavern icon in the shortcut cluster at the top right.
- Three tabs: Buy (showcase with everyone's listings), Sell (create a listing) and My listings (track, collect and withdraw).
- Per realm: each realm has its own Tavern — a Realm 1 listing is only visible to Realm 1 players.
- No fees: listing, trading and collecting cost no zen and no credits.
See the Tavern in action Video
In under a minute: open the Tavern, pick the item, build the request, list it and close the trade. Watch it, then follow the steps below.
How to list an item (Sell tab)
- Open the Tavern and go to the Sell tabKeep the item you want to list in your inventory (equipped items and vault items do not count).
- Click the item in your inventoryIt shows up in the Select the item list. To list a whole set at once, tick Complete Set and click up to 5 parts of the same set — they become a single listing.
- Build the requestUp to 4 lines of "what you accept in return". On each line, type the item name in English (Jewel of Bless, Blade Knight Sword, MuWorld Stone…) and tap the suggestion, or leave the box empty to see the quick shortcuts: Zen, Bless, Soul, Life, Chaos, Creation and MuWorld Stone. Fill in the Qty; for equipment, Lv+ is the minimum level you accept.
- Click ListThe item leaves your inventory, the listing enters the showcase and you get the message "Listing created at the Trade Tavern!". Done: you can log off, the Tavern works for you.
What you can ask for in return
| Type | How it works | Limit |
|---|---|---|
| Zen | Type the amount. The buyer must have the zen on the character. | Up to 2,000,000,000 per listing |
| Jewels and stackable items | Bless, Soul, Life, Chaos, Creation, MuWorld Stone, Jewel of World, Smoke Bomb… The buyer pays the requested quantity from any stack in their inventory. | Quantity up to that item's max stack |
| Equipment | Any weapon, set piece, wing, pet or ring. Use Lv+ to require a minimum level (0 to 15). The Tavern hands the seller the buyer's lowest-level unit that meets the request. | Up to 2 units per line |
- A request has at most 4 lines and, adding jewels and equipment, fits in up to 8 payment slots — if the Tavern says "Too many items in the request", simplify it.
- Shop credits cannot be requested — the Tavern is barter and zen, by design.
- Temporary, expired or blocked items cannot be listed.
How to trade (Buy tab)
- Browse the showcaseListings appear as 3D cards, 9 per page (Previous / Next buttons). Each card shows the item (or the whole set), the seller's request and when it expires.
- Inspect the itemHover the item (on mobile, tap it) to open the full tooltip: level, options, excellent, Harmony, socket, Awakening — exactly like in your inventory.
- Keep the payment in your inventoryZen on the character and the requested items in the inventory (vault and equipped items do not count). Also free up space to receive the item.
- Click TradeThe Tavern checks the payment, delivers the item first and only then debits the zen and items. Message "Trade complete! The item is yours." — it is in your inventory.
My listings: collect, withdraw and expiration
| Status | What you see | What to do |
|---|---|---|
| For trade | Item, request and deadline (Expires) | Wait — or Withdraw at any time: the items return to your inventory instantly. |
| SOLD | Someone accepted the trade | Click Collect to receive the zen and the items from the request. Needs free inventory space; if your character's zen is at the cap, store zen in the vault first. |
| Expired (48h) | Listing left the showcase | Your items are still yours: click Withdraw to get them back. |
Use the Refresh button to reload the list. Nothing disappears: a listing only stops being yours when someone accepts the trade and you collect the payment.
Limits and rules
- 3 active listings per account, each valid for 48 hours. Withdraw or collect to free a slot for the next one.
- You cannot list while your personal shop is open, during a trade or with the Chaos Machine in use.
- You cannot "buy" your own listing — to undo it, use Withdraw in My listings.
- If the Tavern is slow to respond, the listing is cancelled automatically and the items stay in your inventory. No item ends up in limbo.
- The Tavern works in all 5 client languages; only the item names in the request are typed in English, as shown in game.
Frequently asked questions
Do I need to be online to sell at the Tavern?
No. Once listed, the item is held by the Tavern. When someone trades, the listing shows as SOLD in My listings and you collect the payment whenever you log in.
Does the Tavern charge a fee?
No. Listing, trading, withdrawing and collecting are free. The only cost is whatever you and the other player agree on in the request.
Can I ask for shop credits in exchange for my item?
No. The request accepts zen, jewels, stackable items and equipment — any item in the game — but never shop credits.
My listing expired. Did I lose the item?
No. An expired listing leaves the showcase but stays in My listings with the Withdraw button. Click it and the item returns to your inventory.
Can I sell a whole set at once?
Yes. In the Sell tab, tick Complete Set and select up to 5 parts of the same set — they become a single listing with a single request.
Forge Master and Daily Quest
Fragments that drop in each region, the Forge Master NPC that turns fragments into jewels, and the new quest that arrives every day. All in Lorencia, explained step by step.
What the Regional Fragments are New
A Regional Fragment is a small crystal that drops on the ground when you kill monsters. Each region of the game has its own, in a different color. You can't equip or use it: it exists to be taken to the Forge Master, who turns fragments into jewels.
| Fragment | Where it drops | Color |
|---|---|---|
| Fragmento de Lorencia | Any monster in Lorencia | Green |
| Fragmento de Devias | Any monster in Devias | Blue |
| Fragmento de Noria | Any monster in Noria | Violet |
| Fragmento da Lost Tower | Any monster in Lost Tower | Red |
| Fragmento do Deep Dungeon | Any monster in Deep Dungeon | Dark purple |
- Chance: small on purpose — roughly 1 fragment every 500 monsters (0.2%). No boss needed: any monster on the map counts.
- Daily limit: each character gets at most 6 fragments per day (all regions combined). After that, monsters stop dropping them until the day turns.
- The day turns at 21:00 (Brasília time) — the same time the Daily Quest changes.
- Stackable: identical fragments share one inventory slot. They can go in the vault and never expire: collect them during the week.
Forge of the Week: 1 of each region becomes a jewel
The Forge Master (NPC "Forjador") is the big blacksmith standing in the Lorencia square, next to the fountain (right where Moss shows up). He has two recipes. The main one is the Forge of the Week:
- Gather 1 fragment of each regionLorencia, Devias, Noria, Lost Tower and Deep Dungeon — all 5 different ones, 1 each, in your inventory (vault doesn't count).
- Have 5,000,000 zen on the characterThat's the forge price. Without the zen, the Forge Master tells you how much is missing and takes nothing.
- Leave at least 1 free inventory slotThe prize has to fit. If you're full, he asks you to free space and click again — nothing is charged.
- Click the Forge MasterHe takes the 5 fragments, charges the zen and hands you one random jewel instantly, with the message "Forja da Semana: voce recebeu X!". Repeat as many times as you have fragments.
10 identical ones become a common jewel
The second recipe is for those who always hunt in the same place: 10 identical fragments (for example, 10 Fragmentos de Lorencia) + 1,000,000 zen become 1 common jewel, drawn like this: 45% Bless · 45% Soul · 10% Life.
- Just have the 10 identical ones in your inventory and click the Forge Master. If you have more than 10, he uses only 10 per click.
- If you have 1 of each region and also 10 identical ones, the Forge Master does the Forge of the Week first. Click again for the identical-fragments recipe.
- Clicked and no recipe was ready? He shows in chat how many fragments of each type you already have.
Forge of the Week prizes
| Prize | Amount | Chance |
|---|---|---|
| Jewel of Bless | 3 | 20% |
| Jewel of Soul | 3 | 20% |
| Jewel of Chaos | 2 | 14% |
| Jewel of Life | 2 | 12% |
| Jewel of Creation | 2 | 8% |
| Jewel of Harmony | 1 | 8% |
| Gemstone | 2 | 5% |
| MuWorld Stone | 1 | 4% |
| Ficha Dourada / Golden Token (Moss Gold bet) | 1 | 4% |
| Elemental Rune | 1 | 3% |
| Jewel of World | 1 | 2% — announced server-wide |
In other words: more than half of the forges give Bless, Soul or Chaos (always 2 or 3 jewels at once). The rest is the fun part.
Daily Quest New
Every day, each character gets one new quest. It shows up by itself: no NPC to talk to, nothing to accept.
- Log inThe chat shows "Missao do dia: Mate 150 monstros em Lorencia (0/150). Premio: ...". That's your quest for today.
- Do what it asksKill monsters, pick up a fragment, win duels, defeat the boss or gain levels. The game warns you in chat when you pass 25%, 50% and 75%.
- Get the reward automaticallyWhen you finish, the reward lands straight in your inventory: a jewel + random fragments (from any region — great for closing the Forge of the Week).
- Inventory full?Free some space and type
/missao. The reward is kept waiting for you.
- One per day: done means done until tomorrow. The new quest arrives at 21:00 (Brasília time).
- Logging out and back in does not change the quest — it's the same one all day. Each character has its own.
- Forgot which one it is? Type
/missaoto see the quest and your progress. - The quest matches your level: a level 100 doesn't get a Deep Dungeon quest, and a level 400 doesn't get "gain 5 levels".
| Quest | Who gets it | Reward |
|---|---|---|
| Kill 150 monsters in Lorencia | up to level 200 | 1 Bless + 2 fragments |
| Kill 150 monsters in Devias | up to level 250 | 1 Bless + 2 fragments |
| Kill 150 monsters in Noria | up to level 200 | 1 Soul + 2 fragments |
| Kill 200 monsters in Lost Tower | level 50+ | 1 Soul + 2 fragments |
| Kill 200 monsters in Deep Dungeon | level 150+ | 1 Chaos + 3 fragments |
| Kill 300 monsters of level 60 or higher (any map) | level 100+ | 1 Bless + 1 Soul + 2 fragments |
| Kill 100 monsters in the Crimson Mine (VIP Gold map) | level 200+ | 1 MuWorld Stone + 2 fragments |
| Pick up 1 Fragmento de Lorencia from the ground | up to level 300 | 1 Bless + 1 fragment |
| Win 3 PvP fights against level 50+ players (from another account) | level 100+ | 1 Soul + 3 fragments |
| Defeat the Abyssal Demon (21:00 invasion) | level 200+ | 1 Golden Token + 2 fragments |
| Gain 5 levels | up to level 380 | 1 Bless + 2 fragments |
Frequently asked questions
Where is the Forge Master?
In the Lorencia square, next to the fountain — the big blacksmith right where Moss shows up on Mondays.
I hit the 6 fragments for the day. Now what?
Monsters stop dropping them until the day turns at 21:00 (Brasília time). Fragments that come as Daily Quest rewards do not count toward that limit.
Do fragments disappear if I don't use them?
No. They never expire, they stack in the inventory and can stay in the vault. Collect them during the week and forge when you have 1 of each.
Can I skip today's quest?
No. It is one quest per day per character, drawn according to your level. Logging out and back in does not change it. Tomorrow brings another one.
I finished the quest and got nothing
Your inventory was full. Free some space and type /missao: the reward was kept waiting.
Hero's Legacy
Every great thing you do in MU World becomes legacy points. Points raise your rank — from Recruit to Myth — each rank grants a permanent combat bonus, and the promotion happens in front of everyone, with The Chronicler, in Lorencia.
What the Hero's Legacy is New
The Hero's Legacy is the permanent record of your achievements. Hunting monsters and bosses, winning PvP, completing the Daily Quest, shining in events — every deed becomes legacy points, and points raise your rank.
- 10 ranks, from Recruit to Myth, each with a permanent damage bonus.
- Promotion is not automatic: once you have the points, talk to The Chronicler in Lorencia. The promotion is announced to the whole server, with a ceremony.
- Hunt Contracts: 3 extra missions per day that pay points + jewels.
- None of it takes inventory space: points, rank and bonus are engraved on the character — dying, resetting or Master Reset erases nothing.
The 10 ranks
| Rank | Legacy points | Damage dealt | Damage taken (PvP) |
|---|---|---|---|
| Recruit | 0 (start) | — | — |
| Squire | 500 | +1% | −1% |
| Soldier | 1,500 | +2% | −2% |
| Veteran | 3,500 | +3% | −3% |
| Guardian | 7,000 | +4% | −4% |
| Champion | 13,000 | +5% | −5% |
| Paladin | 22,000 | +6% | −6% |
| Hero | 35,000 | +8% | −8% |
| Legend | 55,000 | +10% | −10% |
| Myth | 85,000 | +12% | −12% |
- The +% damage dealt applies to everything: monsters, bosses and players.
- The −% damage taken applies when the attacker is another player (PvP).
- Points are never spent on promotion — the table shows the accumulated total each rank requires.
- From Guardian up, your chat messages carry your rank prefix — everyone sees who they're talking to.
How to earn legacy points
| Deed | Points |
|---|---|
| Kill a common monster (level 60+) | 1 |
| Valid PvP kill | 25 |
| Defeat a boss (level 150+) | 150 |
| Defeat an invasion boss | 200 |
| Defeat a Custom Boss (staff events) | 300 |
| Complete the Daily Quest | 100 |
| Moss jackpot | 300 |
| Announced Golden Archer prize | 300 |
| Successful pet evolution (Pet Tamer) | 120 |
| Win the Castle Siege | 1,500 per member (+1,000 for the guild master) |
| Completed Hunt Contract | 60 to 400, depending on the contract |
- Deeds worth 20 points or more show up in chat instantly: "+150 points (boss)". Common monsters add up silently — check with
/legado. - Daily cap on common monsters: 500 points per day. Only regular hunting is capped — bosses, invasions, PvP, contracts and events score without limit. The counter resets at the day rollover, 21:00 (Brasília time).
- PvP only scores real kills: victim level 100+, both outside safe zones, different accounts (same IP or same party don't count) and the same victim only counts again after 10 minutes.
Hunt Contracts: 3 a day
Hunt Contracts are 3 extra missions each character receives every day, drawn according to your level. Besides legacy points, they pay jewels — credited straight to your jewel bank, the same balance shown in the Chaos Machine.
- They renew at 21:00 (Brasília time), on the same rollover as the Daily Quest. Logging out and back in does not reroll the day's contracts.
- The game warns you in chat at the halfway mark and on completion of each contract.
- To claim: click The Chronicler or type
/contrato— completed contracts are paid on the spot.
| Contract | For whom | Reward |
|---|---|---|
| Kill 300 monsters (level 20+) | up to level 200 | 60 pts + 1 Bless |
| Kill 250 monsters in Devias | up to level 250 | 60 pts + 1 Bless |
| Kill 250 monsters in Lost Tower | level 50 to 350 | 80 pts + 1 Bless + 1 Soul |
| Kill 300 monsters in Tarkan | level 150+ | 100 pts + 1 Bless + 1 Soul |
| Kill 300 monsters in Icarus | level 200+ | 120 pts + 2 Bless + 1 Soul |
| Kill 300 monsters in Deep Dungeon | level 200+ | 140 pts + 2 Bless + 1 Soul |
| Kill 500 monsters (level 80+) | level 250+ | 150 pts + 2 Bless + 2 Soul |
| Defeat 1 boss | level 200+ | 200 pts + 2 Bless + 2 Soul |
| Defeat 3 bosses | level 300+ | 400 pts + 3 Bless + 3 Soul + 1 Harmony |
| 5 PvP kills outside safe zones | level 200+ | 150 pts + 2 Bless + 1 Soul |
| Defeat 1 invasion boss | level 150+ | 250 pts + 2 Bless + 2 Soul |
| Complete the Daily Quest | everyone | 80 pts + 1 Bless |
The Chronicler — where and how to get promoted
The Chronicler is the armored knight standing in the Lorencia square, next to Lahap (the jewel NPC). Everything happens with her:
- Gather legacy pointsHunt, win PvP, finish contracts and events. Track your total anytime with
/legado. - Click The ChroniclerFirst she pays out your completed Hunt Contracts (jewels into the bank), then checks your points.
- Enough points? Instant promotionA server-wide announcement, a glowing mark over your head for 20 seconds and the new bonus already active. If you're short, she tells you exactly how many points are missing for the next rank.
| Command | What it does |
|---|---|
/legado | Shows rank, points, current bonus and the count of all your deeds |
/contrato | Lists today's Hunt Contracts and claims the completed ones |
Frequently asked questions
Do I lose points when I die, reset or Master Reset?
No. Points, rank and bonus are permanent: no death, reset or Master Reset touches your Legacy.
Does the promotion spend my points?
No. Points only accumulate — each rank asks for an accumulated total (500 for Squire, 85,000 for Myth).
When do Hunt Contracts renew?
Every day at 21:00 (Brasília time), together with the Daily Quest. Logging out and back in does not reroll the day's contracts.
I'm killing monsters and no points show up
Common monsters only score from level 60 up (1 point each) and add up silently — check with /legado. There is also a 500-point daily cap on common monsters; bosses, events and contracts keep scoring normally.
My PvP kill didn't score. Why?
A valid kill requires: victim level 100+, both outside safe zones, different accounts (same IP or same party don't count) and the same victim only scores again after 10 minutes.
Where do I see the jewels the contracts paid?
In the jewel bank — the balance shown in the Chaos Machine. They take no inventory space.
The Alchemist
Excellent items gathering dust in your vault become Essence, and Essence becomes jewels at the Alchemist's counter in Noria. Demand changes every day, stock refills weekly and the whole server feeds one furnace together.
What the Alchemist is New
The Alchemist stands in Noria (184, 105), next to the Chaos Goblin. He buys the leftovers of your farming and pays in Essence:
- Transmute: hand in excellent items (or jewels) and receive Essence.
- Counter: trade Essence for jewels, boxes and rare items.
- Demand: every day 2 item types are worth more.
Essence takes no inventory space: it is a balance stored on your character, shown in the Alchemist window and with /alquimista. The day turns at 21:00 (Brasília time).
Transmute: what each item is worth
- Click the AlchemistStand within 5 tiles of him, with no personal shop, trade or other window open.
- Pick the itemsOn the Transmute tab, click items in your inventory (up to 12 at a time). Each line shows how much Essence the item is worth and why.
- ConfirmClick CONFIRM and then click again. The items disappear and the Essence goes into your balance.
Only EXCELLENT equipment is accepted: weapons, shields, set pieces and wings. Normal items, Ancient items, sockets without an excellent option, rings, pendants and pets are refused. The base value comes from the item level (its drop level, not the +):
| Item level | Base Essence |
|---|---|
| up to 39 | not accepted |
| 40 to 79 | 5 |
| 80 to 119 | 15 |
| 120 to 159 | 40 |
| 160 or more | 100 |
Then the value changes like this:
| Tag | Effect |
|---|---|
| Each excellent option | +40% (1 option = ×1.4 · 2 = ×1.8 · 3 = ×2.2…) |
| LOJA (shop) | Items bought in the shop are worth only 30% |
| DEMANDA (demand) | +50% or +30% if the item type is in today's demand |
| FORNALHA (furnace) | +10%, +20% or +35% depending on this week's Community Furnace |
| REPETIDO (repeated) | The same item on the same day: the first 3 are worth 100%, the 4th to 6th are worth half and from the 7th on 1/4 |
- Luck, skill, +9, Harmony and sockets don't raise the value.
- Cap of 500 Essence per day from equipment, per character. If a transmutation would go over what's left, the whole thing is refused. Remove an item and try again.
- A transmutation worth 300 Essence or more is announced server-wide.
Jewels become Essence too
On the same Transmute tab you can add jewels. You can also use the jewels in your account's jewel bank with /alquimista banco <jewel> <qty> (for example, /alquimista banco bless 50).
| Jewel | Essence per unit |
|---|---|
| Bless · Soul | 6 |
| Life · Chaos · Creation | 10 |
| Harmony | 15 |
- Bundles count: a jewel bundle is worth 10 units per level (+0 bundle = 10, +1 = 20…). Only loose jewels can be used from the bank.
- Jewels have their own cap of 300 Essence per day, separate from the 500 for equipment.
- Jewels get no demand, furnace or repeated-item discount.
- Every jewel burned feeds the Community Furnace.
Counter: what Essence buys
On the Counter tab, pick the item, the amount and click TRADE. Each unit takes one inventory slot. Weekly stock is shared by the whole server (per realm) and refills every Sunday at 21:00 (Brasília time).
| Item | Essence | Stock per week | Max per trade |
|---|---|---|---|
| Jewel of Bless · Jewel of Soul | 20 | unlimited | 10 |
| Jewel of Life · Chaos · Creation | 35 | unlimited | 10 |
| Jewel of Harmony | 60 | 300 | 10 |
| Loch's Feather | 80 | 40 | 3 |
| Box of Kundun +3 | 90 | 40 | 3 |
| Alchemist's Box | 120 | unlimited | 5 |
| Golden Token (Moss Gold bet) | 120 | 30 | 3 |
| Jewel of Frost · Smoke Bomb · Jewel of Power | 150 | 50 each | 5 |
| Jewel of Awakening · Jewel of Stats | 400 | 10 each | 2 |
| MuWorld Stone | 800 | 5 | 1 |
Alchemist's Box
Costs 120 Essence and draws one prize. Needs 3 free inventory slots.
| Prize | Chance |
|---|---|
| 3× Jewel of Bless | 30% |
| 3× Jewel of Soul | 30% |
| 1× Jewel of Life | 12% |
| 2× Jewel of Chaos | 10% |
| 1× Jewel of Creation | 8% |
| 1× Jewel of Harmony | 5% |
| 1× Jewel of Frost | 2% (announced server-wide) |
| 1× Jewel of Power | 2% (announced server-wide) |
| 1× Golden Token | 1% (announced server-wide) |
Daily demand
Every day at 21:00 (Brasília time) the Alchemist announces 2 item types he wants most: the first pays +50% and the second +30%. Demand is the same on every server room and shows on the Demand tab of the window.
The types are drawn from this list: Swords, Axes, Maces and Scepters, Spears, Bows and Crossbows, Staffs, Shields, Helms, Armors, Pants, Gloves, Boots, Wings and Capes.
Community Furnace
Every jewel anyone turns into Essence feeds the Furnace, which is shared by the whole realm. When the week's total passes a milestone, it is announced and everyone gets a bonus when transmuting equipment until the end of the week:
| Jewels burned this week (whole server) | Equipment transmutation bonus |
|---|---|
| 500 | +10% |
| 1,500 | +20% |
| 4,000 | +35% |
The Furnace resets every Sunday at 21:00 (Brasília time). Its status shows on the Demand tab and with /alquimista.
Frequently asked questions
Where is the Alchemist?
In Noria (184, 105), next to the Chaos Goblin. You can also open his window from anywhere with /alquimista.
The Alchemist refused my item. Why?
He only takes EXCELLENT equipment (weapon, shield, set piece or wings) with item level 40 or higher. Normal items, Ancient items, sockets without excellent options, rings, pendants and pets are not accepted. He also refuses when the transmutation would go over the 500 Essence daily cap.
Is Essence an inventory item? Can I give it to another character?
It takes no inventory space: it is a balance on your character, shown in the Alchemist window and with /alquimista. It can't be traded or moved to another character; what you buy at the counter, however, is a normal item.
The counter says the stock is sold out
Weekly stock is shared by the whole server. It refills every Sunday at 21:00 (Brasília time). Bless, Soul, Life, Chaos, Creation and the Alchemist's Box have no limit.
Why was my third identical item worth less?
That is the REPEATED discount: on the same day, the first 3 identical items are worth 100%, the 4th to 6th are worth half and from the 7th on 1/4. It resets when the day turns.
Ashkar, the Ruined City
A whole destroyed city that the server rebuilds together, district by district, with jewels, credits and Ashkar Gold. Every district that opens brings new monsters, NPCs and bosses.
What Ashkar is New
Ashkar is a new map: a walled city in ruins, split into 6 districts blocked by rubble. The community invests together in each district. When the goal is reached, the rubble disappears, the district's NPC shows up and its monsters start spawning, for everyone in the realm.
- Get an Ashkar VisaNobody gets in without one, not even VIPs or GMs (see below).
- Type
/move ashkarRequires level 200 and costs 50,000 zen. You arrive at the Central Square (safe zone), facing the Mayor. - Hunt and collect Ashkar GoldStreet monsters drop the city's currency.
- Invest in the districtsIn game with
/ashkar investiror on the website, at the Ashkar City Hall.
- The map has PK enabled outside the square. If you die you respawn in the square.
- For now, Ashkar exists only in Realm 1.
- The city never falls back into ruin: a rebuilt district stays open.
- The website has an illustrated guide at Ashkar → How to play.
Ashkar Visa
The Visa is valid for the whole account, in the realm where it was issued. Check the time left with /ashkar visto info.
| How to get it | Cost | Duration |
|---|---|---|
Website (City Hall) or /ashkar visto | 200 credits | 7 days |
/ashkar visto ouro | 300 Ashkar Gold | 1 day |
| Ashkar Visa item (shop, Pets and Others tab) | 500 credits | 7 days |
The item is not used by clicking: keep it in your inventory and type /move ashkar. If your visa has expired, 1 item is consumed and you get 7 days. If it is still valid, the item stays for next time. The item can be traded with other players.
Ashkar Gold and investing
Ashkar Gold is the city's currency. It drops from monsters on the map itself (Chief Warrior, Chief Skeleton Archer, Dark Soldier, Giant Ogre and the district monsters): 4% per monster, 1 to 3 units. At the Docks and the Arena the chance goes up to 6%, and at the Palace to 8%. Gold stacks and can be traded.
Everything you invest is worth points toward the district's goal:
| Currency | Points per unit | Taken from |
|---|---|---|
| Jewel of Harmony | 30 | Account jewel bank |
| Jewel of Life | 20 | Account jewel bank |
| Jewel of Creation | 15 | Account jewel bank |
| Jewel of Bless · Soul · Chaos | 10 | Account jewel bank |
| Credits | 5 | Account balance |
| Ashkar Gold | 1 | Inventory |
- In game:
/ashkar investir <district> <currency> <qty>, up to 5,000 at a time. On the website: pick character, district, currency and amount at the City Hall. - Click the rubble in an arch to see how much is left to the goal.
/ashkar topshows the top 5 patrons. - When the goal is reached it is announced and the district opens on every server room of the realm within seconds.
The 6 districts
The districts sit in 3 rings. Ring 2 districts only open after the ring 1 district they connect to, and the Palace only after all the others.
| District | Goal | Requires | What it unlocks |
|---|---|---|---|
| Blacksmith Quarter | 40,000 | — | Blacksmith NPC (jewel forge) · Giant Ogre, Red Knight, Dark Soldier |
| Market | 60,000 | — | Merchant NPC (shop with stock) · Blood Soldier, Persona, Chief Warrior |
| Temple | 100,000 | — | Priest NPC (blessing) · Death Angel, Twin Tale, Chief Warrior |
| Docks | 80,000 | Market | Dock Captain NPC (expeditions) · Dreadfear, Blood Soldier, Abyssal Sentinel |
| Arena | 120,000 | Temple | Daily boss Colossus |
| Palace | 250,000 | the other 5 | Abyssal Demon raid · Dreadfear, Abyssal Sentinel |
Blacksmith: /ashkar forjar <n>
| n | You get | Cost |
|---|---|---|
| 1 | Jewel of Harmony | 50 Gold + 20 Bless |
| 2 | Jewel of Creation | 40 Gold + 10 Life |
| 3 | Jewel of Guardian | 80 Gold + 20 Soul + 10 Chaos |
| 4 | Jewel of Awakening | 200 Gold + 10 Chaos + 10 Bless |
Merchant: /ashkar comprar <item>
| Code | Item | Price | Stock |
|---|---|---|---|
guardian | Jewel of Guardian | 150 Gold | 30 |
harmony3 | 3× Jewel of Harmony | 120 Gold + 30 Bless | 40 |
kundun5 | Box of Kundun +5 | 300 Gold + 50 credits | 20 |
awakening | Jewel of Awakening | 400 Gold + 100 credits | 10 |
Temple: blessing
/ashkar bencao costs 30 Gold and gives +30% EXP and +30% drop for 60 minutes (it survives relogging). For 24 hours after the Temple is rebuilt, everyone who enters Ashkar gets the blessing for free.
Arena: the Colossus
Every day at 20:00 (Brasília time) the Colossus spawns, with 30 million HP and 60 minutes to be taken down. Entering the Arena arch costs 20 Gold. Anyone who deals 5% of the damage or more gets 200 Gold, and the top damage dealer takes the drop: 3 Harmony, 5 Bless and 5 Soul.
Palace: the Abyssal Demon
The final raid: the Abyssal Demon with 80 million HP and 4 Sentinels. Anyone who deals 5% of the damage or more gets 500 Gold + 1 Jewel of Awakening and the Rebuilder of Ashkar feat (+400 points in Hero's Legacy). The boss returns 24 hours after it dies.
Ashkar Jeweler
With all 6 districts rebuilt, the Jeweler appears in the square for 2 minutes, with a server announcement. He sells the special jewels for zen: Power, World, Stats, Guardian, Awakening, MuWorld Stone, Frost, Mastery and the four Dark Box jewels. (Not the same as the jewel bank Jeweler in Lorencia.)
Dock expeditions
With the Docks open, you send a ship on an expedition and come back later for the reward. Command: /ashkar expedicao lancar <type>; to check and collect, /ashkar expedicao and /ashkar expedicao coletar. You can launch and speed up from the website, but collecting is in game only.
| Type | Duration | Cost | Rewards |
|---|---|---|---|
costeira (coastal) | 8 h | 50 Gold + 20 Bless | 5 Bless · 5 Soul · 30 Gold · 1 Harmony |
altomar (high seas) | 24 h | 150 Gold + 40 Bless + 20 Soul | 15 Bless · 15 Soul · 100 Gold · 3 Harmony · 1 Guardian |
abissal (abyssal) | 72 h | 400 Gold + 30 Chaos + 30 Bless + 10 Harmony | 30 Bless · 30 Soul · 250 Gold · 8 Harmony · 2 Guardian · 1 Awakening |
- 1% chance of a legendary prize: Jewel of Awakening (coastal), Box of Kundun +5 (high seas) or 3× Jewel of Awakening (abyssal).
- You get 2 ships for free. The 3rd costs 300 credits and the 4th, 600 (
/ashkar expedicao slot). - Speeding up costs 20 credits per hour left.
Frequently asked questions
I'm VIP. Do I need a visa to enter Ashkar?
Yes. The Ashkar Visa is required for everyone: 200 credits (7 days), 300 Ashkar Gold (1 day) or the Ashkar Visa item from the shop (7 days, consumed when you enter).
Can the city fall back into ruin?
No. A rebuilt district stays open in the realm for good.
I invested in a ring 2 district and it didn't open
The Docks only open after the Market, the Arena only after the Temple and the Palace only after the other 5. The goal counts, but the arch stays closed until the previous district opens.
What time does the Colossus spawn?
Every day at 20:00 (Brasília time), once the Arena is rebuilt. It stays for 60 minutes.
Beginner's Guide
From the first login to end game: the shortest path on MU World.
Welcome bonus Free
- 1,000 points on character creation — every new character starts with 1,000 free stat points to distribute. Enough to set up your first build and hunt hard from level 1.
- Gift Code
muworld000— redeem it in the in-game menu (Gift Code icon) and receive the full starter kit of your class at +9: weapon + full set (with shield or arrows when the class uses them), all with Luck and an extra option.
First hour
- Create the account and log inSign up, pick a class (Blade Knight or Soul Master are the easiest to start; Dark Lord gets 7 points per level) and enter Realm 1.
- Buy the basic set and potionsSell what drops in Lorencia and buy the first pieces at the NPC. Plenty of HP potions.
- Level at the spotsLorencia → Dungeon (level 25) → Lost Tower (50) → Atlans (70) → Tarkan (140). Use
/move. Turn on auto-points or use/f,/a,/v,/e. - Get the skillsAt NPC Pasi the Mage (Noria/Devias) — no minimum level. BK: Twisting Slash. SM: Evil Spirit. Elf: Multi-Shot. MG: Fire Slash. DL: Fire Burst. The Grow Lancer buys hers from Lancer Scholar in Lorencia (those do have a level).
- Join events from the startBlood Castle 1 (level 15+) and Devil Square 1 already drop jewels. Golden Invasion every 2 hours gives Box of Kundun.
When to reset
- Reset as soon as you hit the level (400 Free / 380 VIP / 360 Gold / 340 Diamond). There is no limit and points accumulate.
- In the first 50 resets EXP is ×3 — the fastest phase of the game. Up to reset 100 it is still ×2.5.
- Do the 2nd class at level 150 in the first cycle (Sebina's quest) and the 3rd class once you have 20 resets (
/evoluir). - With 20+ resets and the 3rd class, stay at level 400 now and then to raise Master Level — it is permanent.
How to get equipment
- JewelsDrop on every map (Bless, Soul, Life, Chaos). Pets in the mount slot add 50%. Blood Castle gives 4 jewels per win; Devil Square gives Chaos.
- ExcellentBox of Kundun from Goldens, Blood Castle 5+, daily bosses (Selurath, Void Reaper, Colossus…) and Crywolf.
- Upgrade+6 with Bless (100%), +9 with Soul (80–98%), +10 to +15 in the Chaos Machine (30–90%). Go Gold/Diamond for the high chances.
- EnchantsJewel of World (Master Reset / bosses), Harmony (bosses / Slaughter), Seed Spheres (socket), Awakening (shop / MuWorld Stone), Dark Box jewels (Dark Box from the shop / promotions).
- Custom ladderHell Fire → Poseidon → Dark Flame → Fenrir Red → Midnight → Cyan Oblivion, through the shop, passes and events.
- Ancient setsWant damage instead of defense? Ancient sets (Ancient tab of the shopping, 150 credits per piece) give a stat per piece plus set bonuses.
- Evolve your petSpare pets + Jewel of Life + zen become stages +1 to +5 at the Tamer (Lorencia): more PvP damage and reduction, with no chance of failure.
- Trade TavernSpare jewels but missing an item? Trade with other players at the Tavern: list what you have, ask for what you need and collect when you are back.
Road to end game
| Stage | Goal | Where |
|---|---|---|
| 1. First resets (0–20) | 2nd class, +9 set, level 1 and 2 wings, first 20 resets | Lost Tower, Atlans, Tarkan, BC/DS, Golden |
| 2. 3rd class (20+) | /evoluir, level 3 wings, Deep Dungeon and MuWorld Coins, Master Level starting | Deep Dungeon, Kanturu, daily Void Reaper |
| 3. Boss items (50–150) | Excellent +13/+15 set, Harmony, socket, Territory War with the guild | Selurath, Colossus, Grillo, Crywolf, Territory War |
| 4. Full stats (150–300) | 65,000 in everything (Jewel of Full Stats or points), high-level Jewel of World, Awakening 3 | VIP maps, Crimson Mine (MuWorld Stone), 1-billion bosses |
| 5. Master Reset | 32,000 in everything → /mr: 10 Jewel of World + Seed Spheres, resets back to 0 and EXP back to ×3. Repeat. | MR ranking, Master Refine, Castle Siege |
No download, no launcher: MU World runs right in your browser — on PC or mobile. One account, progress synced across every platform.